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Messages - vedrit

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421
Discussion / Re: Applying patches from the tracker?
« on: June 07, 2008, 10:35:40 am »
what do you mean "change to the right directory"? I made a folder that I intend on storing things in. Do you mean saving the what-ever-it-is-im-doing-in-the-console in there?

422
Discussion / Re: Applying patches from the tracker?
« on: June 07, 2008, 10:15:57 am »
before i do some modeling, i have to get used to Blender (Im used to Maya), and I need to gather the resources (Like special exporter plug-ins)

I downloaded what was listed (the client and fink), but i had no idea what to do about the trunk, and the instructions (listed as the same as Linux) were a bit confusin. "Just create a project directory, cd into it and type" ? Huh?
I suppose finding someone that really knows MACs would make this process a whole lot easyer

423
Discussion / Re: Applying patches from the tracker?
« on: June 07, 2008, 09:47:33 am »
ah. Problem. If I knew what the crap I was doing, I would volunteer to help, but as Im more of a "Make this model look fricken kick ass without using allot of poly's!" kinda guy, im kinda useless with porting

424
Discussion / Re: Applying patches from the tracker?
« on: June 07, 2008, 08:40:50 am »
to compile, there are programs needed. The link to getting gettext does nothing (Though this is really something that should be braught up with those guys, as it is in their site), and, yes, the wiki is kind of confusing. It mentions some things, like fink, but does nothing to tell you what it is should you decide that you want to try using it. The SVN download links do nothing, aswell (When you click the green button saying "Download", it says you should first read the release notes, but does nothing)

No, I dont understand the whole trunk, tags, branches subversion thing. All I wanted to do was try some submitted patches.


Oh, and on the beta site, there arent any MAC installers. I understand that it will take some time to port them into MAC, as Windows/Linux is probably the native OS, but having a MAC installer for the beta game will go a ways to getting rid of bugs for the MAC when it goes out of beta

425
Discussion / Re: regarding gatling/minigun
« on: June 07, 2008, 04:10:26 am »
cant buildings be damaged? Like in the old XCOM games? Toss a p-nade, blow out the first floor walls, some of the second floor floors. Make other floors completely inaccessible. Great times

426
Discussion / Re: How you can help to speed up the next release?
« on: June 07, 2008, 04:02:45 am »
could someone port the beta installers to MAC?

427
Discussion / Re: Applying patches from the tracker?
« on: June 07, 2008, 03:56:59 am »
thats turning out to be a pain. There are broken links, and a lack of info.
Cant the patches in the patch tracker just be made to be placed in the game directory, for quick and easy testing?

428
Feature Requests / Re: Local troops?
« on: June 07, 2008, 02:12:16 am »
I dont see where that would be much use. Besides, that would probably have to be very complex

429
Discussion / Re: Armed local forces
« on: June 07, 2008, 01:31:52 am »
i see. I really need to start using the search again...

430
Discussion / Armed local forces
« on: June 07, 2008, 01:09:31 am »
Ive played a couple maps that were military bases, and I thought "Hey, why dont police or the army show up and do some damage?"
Depending on whether its military or just police can adjust what guns they have and what armor they are wearing, both being basic items, ballistic weapons, combat armor, etc.
And relations between PHALANX and the nation could determine whether the local forces attack you or support you, or "accedentaly" tossed a grenade at one of your men, killing him and the supposed alien target, heheh.

This could also tie in on the suggested idea of defending downed dropships

431
Discussion / Re: Applying patches from the tracker?
« on: June 06, 2008, 12:32:51 pm »
k....its 4:30 AM, and I have no idea what your talking about.
What and where?

oh, hey! Look! the SVN! Haha! Lol
still dont really know what to do with it all....

432
Discussion / Re: Greater control over interceptors?
« on: June 06, 2008, 11:20:41 am »
got a link to this? I wouldnt mind checking it out.

I have to admit, the idea I insisted on was a bit advanced for so early in the development, but I truly think it would be nice

433
Discussion / Applying patches from the tracker?
« on: June 06, 2008, 10:31:51 am »
I was taking a look around the patch tracker and was wondering:
1) What is not currently in 2.2.1
2) how to apply patches to the game

If this in the wrong place, sorry. Its 2:30 AM, and I cant think straight

434
Discussion / Re: Greater control over interceptors?
« on: June 06, 2008, 09:58:25 am »
well, i just dont like sending my interceptor out hoping it doesnt get hit first. The most I can do is stick ECM modules on and try and manually dodge the missiles, which doesnt work since there is usually 1 that gets a lock.
A first-person air combat wouldnt be too much of a deviation, i think, because you are, after all, defending the whole earth, land, sea, and air.

thats a thought...sea battles, lol
talk about useless

435
Discussion / Re: Greater control over interceptors?
« on: June 06, 2008, 09:23:53 am »
thats a good idea. Have a first-person flight combat against the alien ship. I would really like to see that happen!

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