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Topics - kbs666

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Bugs in stable version (2.5) / game will not start
« on: January 01, 2014, 03:08:43 am »
I just downloaded the latest 2.5 dev and installed it. I keep getting this error message when I try to run the game "unknown inventory definition "extension". Aborting in the ufoconsole window. I've tried doing a complete uninstall and reinstall and still nothing.

Any ideas?

Discussion / 2.5 dev questions
« on: September 25, 2012, 01:21:25 am »
Found this project while googling for xcom info. 2.4 ended too fast so I DL'd 2.5 (sept 20th build).

Been reading the forums but there seems to not be much clear info on some details.

Pilot skills: How much do they matter? What precisely is the diff between piloting and evasion? Do pilots get experience for shooting down unarmed scouts?
Soldier skills: Accuracy and the weapon skills. Which really effects soldier accuracy with a specific weapon? Any reason why grenade
launcher use improves HE skill so much faster than sniper rifle use improves sniper skill?
Soldier promotions. Just fluff or is it something more than highest xp soldiers?

Why have turrets and ammo for UGV but not actually have them? just a place holder or am I missing something?

Manufacturing everything costs as much to make as to buy off the market. Makes having workers pointless until you get something to build not already on the market.

Tempo. the amount of ufo activity versus the healing rate of soldiers is a little off. Ideally by June or July I'd like two mission squads, the veterans to do the harder stuff and a rookie squad to deal with shot down scouts etc.. But you simply don't get enough recruits and wounded soldiers heal too slowly to make that viable.

Mostly great fun and a nice way to kill time waiting for XCOM.

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