236
« on: May 19, 2008, 08:53:15 pm »
New to UFO:AI, playing on Normal, early in the game
Squad:
2 snipers
2 grande launchers
2 machine guns (starting to love those - plenty of punch, plenty of range)
2 assault rifles
All soldiers carry med pacs - I am with Panthera Leo here - "everyone fights"
Essentially, no close weapon use (maybe my UFOEU experience talking)
If engaged early, snipers (at least one) head to high ground, rifles scout and protect grande launcher guys, machine guns are great for both RF as well as clearing rooms. Aliens are armed now, so I am starting to feel regular assault rifles are not cutting it. Laser should be ready any day though.
If I don't see 'em...Typically split into two equal element teams, each has a rifleman as a spotter, machine gun as primary killer (mid-high range), granade launcher and sniper get applied as needed.
Soldiers almost always move in two's, so that if one is wounded the other can cover them - either finish the alien, heal, or keep them healed while they shoot it out.
I tend not to use the rocket launcher at all, since it does not seem to destroy walls - liked that a lot in UFO:EU - "sort through the rubble" approach to clearing buildings