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Messages - stevenjackson

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61
Discussion / Re: Should pilots exist in the game
« on: June 04, 2008, 08:07:11 am »
Btxis

I agree, you had said that pilots wouldn't have high enough stats to make a real difference in combat.

I think they should make a difference in combat, especially once they have some flight experience.  But they certainly shouldn't be the determining factor.

Steve

62
Discussion / Re: Should pilots exist in the game
« on: June 04, 2008, 02:22:24 am »

Is there really any point having stats or such for pilots if they don't have any effect?

Just don't have pilot stats at all and only have the aircraft require a pilot to be able to take off.

Steve

63
Discussion / Re: Should pilots exist in the game
« on: June 03, 2008, 01:26:08 pm »

Well then i hope they don't take 2 hours to install.

Thats a long cigarette break even for a pilot! ;)

Steve

64
Discussion / Re: Should pilots exist in the game
« on: June 03, 2008, 08:32:05 am »

Another issue is how to assign the pilot to the aircraft.
The easiest way seems to be to reuse the "assign soldier" functionality, but this seems overly cumbersome since we will be only assigning one pilot per aircraft.

So what do people think, whats the best way to assign the pilots?
I'm not very good at the UI stuff in c.  So if someone is able to design such functionality i can make it work in the code.

Steve

65
Discussion / Re: Should pilots exist in the game
« on: June 03, 2008, 07:48:38 am »

We also need someone to create a new rank image for pilots.
At the moment i'm still using the medics image.

Steve

66
Discussion / Re: Should pilots exist in the game
« on: June 03, 2008, 03:55:21 am »

To start with i think we would need to add the mechanics of hiring a pilot and getting them on and off aircraft before adding any modifiers.

This may require new screens and such.

Also we probably want to require an aircraft have a pilot before it takes off.

Btaxis found the pilots models, i just need to get it into a md2 format to be used.

Steve

67
Artwork / Pilot model needed conversion from 3ds to md2
« on: June 03, 2008, 02:28:49 am »
Hi

I'm attempting to replace medics with pilots but i have a problem.

There is a pilot model in ufoai/data_source/models/characters/sitters/pilot in subversion.

Would someone be able to create a usable md2 files for me that i can use with the game? i have no idea about modeling and such.  But i can write the code to use it.


Steve

68
Discussion / Re: Should pilots exist in the game
« on: June 03, 2008, 01:45:00 am »
Often pilots are only certified to fly certain types of aircraft dependng on their training.

Maybe there could be some way to incorporate this without being too anoying for the player.

Steve

69
Discussion / Re: Should pilots exist in the game
« on: June 02, 2008, 11:18:54 pm »
Winter

Is there any documentation on what kind of influence is intended for pilots on aircraft?

I have just modified the code to remove medics from the game as per the discussion on the forum and was wondering what to do with the medic employee type.

Steve

70
Coding / IR Goggles
« on: June 02, 2008, 02:40:11 pm »

Night fighting is a real hassle.  The IR Goggles seems like the best way to even up the odds.

I had a look at some of the code with regard to the IR Goggles and there seems to be some there.  Does anyone know where the goggles development wise are at and any problems that have been encountered with them? 

I'd be keen to get them working and usable.

Steve

71
Discussion / Should pilots exist in the game
« on: June 02, 2008, 02:30:42 pm »

I've seen some mention of pilots as a new personel type.

Is this a serious consideration or idle fancy?  I'm curious to see what people's views are.

Steve

72
Discussion / Re: List of improvement ideas from a new player
« on: May 27, 2008, 02:10:38 pm »
I was thinking  more along the lines of say, a hospital at maximum could hold 20 injured soldiers, so, if you had 40 injured soldiers you would need two hospitals.  So in this case  the effect is the same regardless its more a matter of only needing one hospital per base, ever.  Or possibly needing additional hospitals a deal with lots of injuries.

Or do we just have every injured  person able to use the hospital as long as there is one in the base.

Steve

73
Discussion / Re: List of improvement ideas from a new player
« on: May 27, 2008, 01:30:03 pm »

i've just got around to reading this thread, my only question with regard to the removal of medics is do we have a capacity limit for hospitals or make them unlimited?

Steve

74
Discussion / Re: a few words about "UFO: Alien Invasion"
« on: May 25, 2008, 09:16:32 am »
I seem to remember some kind  of flare for one of the classes in quake 2 team fortress.

Steve

75
Mac / Re: Trouble with configure and jpeg_CreateDecompress
« on: May 24, 2008, 08:23:16 am »

I'm glad someone else who is more knows more than me about mac builds is around.

I'm a developer by profession but mostly on linux and windows.  I'm a complete newbie to mac development and builds.
Which is probably why i had problems with the configure.

But i'm slowly learning, i might try and install mac ports and see if i can do the universal build.

Thanks

Steve

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