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Messages - stevenjackson

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Windows / Re: Problem with a money
« on: July 12, 2008, 11:50:21 pm »

There is a credit limit of 10 Million in game.

But you can definatly get more than  million credits.


Feature Requests / Re: Will someone please answer this question
« on: July 10, 2008, 07:34:25 am »

I dont think that feature is available in ufo:ai yet.  You only get the equipment back at the end of combat.


Sounds and Music / Re: Music for Airfights / Interceptions Question
« on: June 29, 2008, 12:28:21 am »

The facility is already there to add music, just a matter of finding something suitable.


Windows / Re: cannot intercept UFOs
« on: June 27, 2008, 02:10:52 pm »

I loaded your save game using 2.2.1.
I'm on a mac.  But i was able to intercept a ufo with your interceptor.

I just double clicked on the ufo and selected the interceptor.


Feature Requests / Re: Coding Smarter Aliens ?
« on: June 25, 2008, 10:45:20 pm »

There are a few new features in 2.3 that i think should make the game harder.

For instance aliens have reaction fire.
Also someone is recoding the ai system i believe.


Windows / Re: cannot intercept UFOs
« on: June 25, 2008, 10:40:34 pm »

Could you post your 2.2.1 save game?

maybe we could see from there what your problem is.


Discussion / Re: transfer of saves between game versions
« on: June 21, 2008, 01:05:40 pm »

There have been significant changes between 2.2 and 2.3.

It does mean the game structure has changed substantially and that saves wont work.  But really you'll need to start from the beginning anyway in 2.3.


Tactics / Re: Help for beginner
« on: June 19, 2008, 01:39:44 pm »

In hospitals, medics only increase the solider capacity of that hospital.  Once a soldier is added to the hospital he will heal at a higher set rate that if he was not in the hospital.


Discussion / Re: Applying patches from the tracker?
« on: June 16, 2008, 11:43:10 pm »

What version of osx are you using?

With leopard and tiger they came with subversion built in.


Feature Requests / Re: Sort Employees
« on: June 16, 2008, 02:35:05 pm »

You will also get "super soldiers" 1% of the time.  its an intended feature.


Design / Re: Medikits
« on: June 13, 2008, 10:57:25 pm »

So this piece of work got dropped?

Also i dont think hospitals are that bad, even the worst hurt soldier will be healed in a hospital within 30 days.


Tactics / Re: Help for beginner
« on: June 12, 2008, 11:33:53 pm »

Fullscreen can also be passed as a parameter to ufo, if your in windows you can just edit the shortcut and change the option (it should already be there).


Coding / Re: Offsite Installation development
« on: June 12, 2008, 07:38:53 am »

There is already a status on the struct.

I think your right about just linking to the aircraft template.  Since they arn't real aircraft this is probably a better idea.

Also there is the current plan for installations at the following wiki location:


Coding / Re: Offsite Installation development
« on: June 12, 2008, 06:02:05 am »

We could use the base struct for installations and it was the first thing i considered.
The reason i considered a separate struct was that there is alot of information in the base struct that isn't needed for an installation.

But i think there is two questions here that need to be answered:

1) Can installations just be normal bases, so you could just build bases for specific purposes

My understanding was that the answer to this question is no.  We want to keep a base limit?
Also the ufo yards need to be handled outside of the base.

2) Should we use the existing base struct or create a new struct and code to handle installations?

I'm happy to go either way on this one.  we can just define a new "base_t installations" in global data.
My only issue is that it then could become confusing and a little unwieldy as its not just one or two fields not being used but quite a lot.  And a simpler struct may be more effective.
Obviously my struct is just a cutdown version of the base_s struct with a few additions.


Feature Requests / Re: New missions proposals
« on: June 11, 2008, 08:31:24 am »

You should make a single player campaign proposal.  That way it is documented somewhere and has a chance of being coded.


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