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Messages - stevenjackson

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Mac / Re: 2.3 dev version for mac question
« on: September 20, 2008, 12:40:11 pm »

You need to have installed the xcode tools so you get gcc.

In my setup its in /Library/Frameworks not /System/Library/Frameworks which doesn't exist for me
Also make sure you are going from the root directory and not your user base directory.


Mac / Re: 2.3 dev version for mac question
« on: September 19, 2008, 12:10:04 am »

Hmm, i'm not on a mac at the moment.  When i get home i'll just check the exact location of those libraries for me and let you know.
Dont worry we'll sort it out.


Mac / Re: 2.3 dev version for mac question
« on: September 18, 2008, 08:58:02 am »
Yep, you missed the first part of the document:

  Preparation: SDL

Download the following:

* SDL_mixer
* SDL_ttf

From each of those dmg installers, copy the ".framework" folder to /Library/Frameworks/

its just above the quickstart heading.  follow the links to download them and copy them into /Library/Frameworks/


Mac / Re: 2.3 dev version for mac question
« on: September 18, 2008, 12:45:57 am »

I'm one of the mac developers for ufoai.
What are the problems you are having with the instructions?  which part is confusing?


Discussion / Re: Game Engine
« on: August 13, 2008, 02:15:10 pm »

4) A UFO:AI developer with a desire to such a thing.

Zero, unless you want to do it JerryLove there isn't enough motivation/reason to change engines.  The time taken to achive this it better spend bug fixing/adding new features to the existing game.



Here is a mention of UFO:AI in APC Magazine.  This is a very popular computer magazine here in Australia.


Feature Requests / Re: I think we need to have more types of aliens.
« on: August 09, 2008, 12:32:38 am »

Btaxis is right. 
Its easy to make such suggestions, which is great, but this is an open source project which relies on free contributions.

If you know a modeler that could produce such a model then thats great, otherwise don't be supprised if it never happens.


Discussion / Re: Compliments and questions
« on: July 28, 2008, 02:48:33 pm »

Due to engine constraints there is no plan to implement destructable stuff.  I wouldn't push the point as it has already been brought up repeatedly on this forum  :)


Feature Requests / Re: Radar and Satellites
« on: July 27, 2008, 01:56:36 pm »

The first thing an alien invasion would do is shoot down orbital satelites.


Tactics / Re: Help for beginner
« on: July 27, 2008, 05:41:28 am »

With regard to number of squads, i start with 1 and once they have some experience split it into two and always have half elite/half new soldiers so i always have some expendable troops to send in first.



If your using linux and have a debian based system it is really easy to set up the environment.  And if you plan on working off of trunk (now 2.3) its well worth the effort.


Linux / Re: unable to equip aircraft
« on: July 25, 2008, 01:13:08 am »
How long ago did you update from subversion?

Dont be too scared to compile.  The basic make should be quite quick.
The make maps, once you have done the first painful one will be quicker the move often you update and do it.  But make maps usually isn't necessary.

But you really do need to keep your trunk version up to date otherwise you will miss bugfixes.


Discussion / Re: Game Engine
« on: July 16, 2008, 10:13:58 am »

When you say size of human bases is constrained.  What do you mean?
Number of base squares or the size of maps for base attacks?


Windows / Re: Problem with a money
« on: July 16, 2008, 08:45:45 am »

The whole monetary system will be balanced within the frame of the existing maximum i would think.


Windows / Re: Problem with a money
« on: July 13, 2008, 10:59:04 pm »

The 10 Million limit on cash is intentional.

At the moment its a little too easy to accumulate cash, it really should be much harder and will in 2.3 i think once its released.
Is there a reason to have more that 10 Million? You can pretty much buy everything in the game at that level.


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