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« on: November 26, 2012, 09:18:58 pm »
As above, pistols are the way to go, averaging 5 TU for a Snap Shot for the base human pistol, 4 for the Alien Pistol which means they'll be getting reaction shots every turn without fail until you have Plasma Pistols. Of course then they move up to Plasma Rifles which mitigates the reaction fire.
Second, mostly the problem is the wide difference in the amount of TUs necessary for movement versus the TU's necessary to shoot. When aliens gain the ability to crouch, that appear, step back and fade would provoke a reaction shot. 9 TU versus 6 TU.
Speed should be the governing ability for reaction fire. Considering an average 20 speed, it means that the enemy has to spend the 8 TU for a snap shot before the soldier can shoot. If you have each point of speed above that and each below modify the Reaction fire, a soldier with 18 speed would have to have them spend 10 TU for the same snap shot, while one with 22 could fire after only 6. Just as an example. This also means that more experienced soldiers would have a better chance of getting off a reaction shot, making them more able to survive, while at the same time making it more useful to ensure those soldiers survive earlier.