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Messages - Vaessar

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1
Design / Aliens replicate first round of fight
« on: November 13, 2020, 11:14:52 am »
Hello

The aliens can replicate the first round of fight...
It's hard to see our fighters be shot before the can fire.
As the aliens can make actions the round 0 and choose all "replicate fire"
so, they shoot first. It's very difficult.

I suggest than aliens can't replicate the first round of fight.

Thank for the game !

Vaessar

2
Design / Proposal: deep in the water
« on: November 13, 2020, 10:53:38 am »
Hello

Sorry, Im french, so I'll try to write in english.

Is it possible to make battle mission in the water, with an associate technologic tree ?
Like "UFO2 terror from the deep", the missions proceeding over the the differents sea of the world.

I'm frustrated when an ufo is crashing on the sea and we can't make the mission assiociated.

The the technological tree can incorpore "harpoon", "sea suit" "armor sea suit" and other items.

It could have different new maps about the seas.

Thank for the game !

Vaessar

3
User modifications / Re: Suggestion de modification
« on: April 12, 2012, 02:05:40 pm »
Glade to meet you

I'm waiting the 2.5 version of "UFO: AI" with impatience  ;)

Yes, you understand what I want to suggest.

About the battle ship, (it's not for now, I understand) but maybe to eventually project to update the rule since ufo2:

- Make a round by round timer
- Have a contrôle of the ship manoeuver ( make a side, rear or front attack, make a dive or a looping manoeuver ) depending the type of ship, the technology and the pilot experience
- Not deals damage by percent, but by piece of craft (Aileron damaged, engine damaged, front weapon damaged...)
- Organise a formation attack with some ships
- Other (some idea ?)

I'm not waiting this for the 2.5 version of "ufo: ai" , but just chating about what is possible and what is interesting

4
User modifications / Re: Suggestion de modification
« on: April 12, 2012, 01:00:39 am »
Thank for your answer !

I'm french, and I know that my english is rough, so I've wright in french and in english. So, if you don't understand in english, you can ask someone to translate you since my french text.

Thank again !

5
User modifications / Suggestion de modification
« on: April 11, 2012, 05:48:36 pm »
Bonjour

J'aime beaucoup la game de jeu "UFO", et il me semble que la version "UFO: AI" révèle encore quelques ajustements à faire, inspiré de "ufo 2, terror from the deep"
I like the games "UFO", and I suggest little notification for "UFO AI", inspired from "ufo 2, terror from the deep"

1) La bataille de vaisseaux / the battle ship

Comme "ufo 2, tftd" le trajet du vaisseau du vaisseau vers sa cible se fait en tactique et le combat entre vaisseau se fait en stratégique.
Ainsi on peut avoir un contrôle sur le combat, et choisir "combat facile, je continue", "combat moyen je prend le risque (ou pas)", ou "combat difficile, je fais une retraite"

Like "ufo 2, tftd" the travel of the ship on his target is on a tactical map, and the battle by the ship is on a strategical map.
Then we can have a control on the fight, and choose "easy fight, I continu", "average fight, I'll try (or not)", or "hard fight, I make a retirement"


2) Les soins / The healing

Le medikit permet de soigner les soldat instantanément d'une certaine quantité de pv (point de vie), sans condition. Mais alors qu'est ce qui empêche aux soldat d'utiliser le médikit une fois revenu dans la base ? Et si oui, quel est l'utilité de l'hôpital ?
Je suggère de mettre en place un système d'hémorragie: lorsque un soldat se fait blesser, il perd un certain nombre de pv et prend entre 0 et 3 point d'hémorragie. Ce nombre de point correspond au nombre de pv qu'il perd tout les rounds. Chaque utilisation du medikit permet de récupérer des pv et de réduire l'hémorragie de 1. Une fois l'hémorragie arrivé à 0, le médikit ne peut plus être utilisé sur le soldat blessé, il ne peut être soigné qu'à l'hopital.
Comme dans UFO 2

The medikit heals th soldiers of an amount of hp (healing point), without condition. Why can't they use the medikit ont the base ? If yes, what's use of the hospital ?
I suggest to make a systeme of bleeding: When a soldier is hit, he lose a nomber of hp and take between 0 and 3 bleeding point. The soldier lose a number of hp equal of his bleeding point, by round.
Each use of the medikit heals a number of hp, and substract the bleeding point by 1. If the bleeding point is at 0, then the medikit can't be use on the soldier, the soldier can only be heals at the hospital.
Likes UFO 2

3) Le nombre de soldat / The number of soldier.

Je possède 2 firebird tout équipé dans une de mes base, et je me suis pris une attaque des aliens. Je possède donc 16 soldats et pourtant, lors de l'attaque, je ne peut en contrôler que 8 pour me défendre.
Je suggère de ne pas limiter une escouade à 8 soldats

I have 2 firebird in my base and I have suffer an alien attack. Then, I have 16 soldier, unless, I can contrôle only 8 soldiers to defender my base.
I suggest to not limit a squad to 8 soldiers


En espérant que ces suggestion vous apporte
Hoping this critical make you up

Merci à vous !
Thank you !

 :)

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