I've thought about this quite a bit, I've decided to be a tad more liberal with my re-makes of my tracks used in the game.
I think I'm going to go with the Creative Commons Attribution 3.0 Unported License, (which allows commercial use,) and I'll also allow use in other projects outside of UFO: Alien Invasion, so they will pretty much be free tracks for most uses, although I would still have to be given credit as the original author under that CC license. From what I've researched, this should be more than compatible with the GPL code used for the game.
great news, thanks - licence information updated in svn.
I've also decided to upload the DAW project files for anyone who uses REAPER software who would want to play around with the tracks, I've got one so far:
http://www.destructavator.com/public/UFO_AI_Destructavator_Track_1_9.zip
(~25.3 MB in size when left zipped)
I'll wait on the other tracks until I finish re-making them and get them approved.
Also, if any of the developers want to copy this into the data source in the SVN anywhere, they are welcome to do so from my end. This would also make my life a little easier if I had to adjust or remake any of my tracks again, as sometimes my computers break down, have hard drive failures, etc., and a couple of my older tracks that I thought I still had files for I've lost already, although I can still work on remaking them.
even better news. going with the "i don't make backups. i just put things up for download and let everybody mirror them" mentality ?
few questions, though.
1. we have 5 music tracks from you. how does data in this archive correspond to those ? there are 10 or so wav files with cryptic names.
2. there's AES_24_192sfipack3.zip included. readme in that file is... interesting. while the "licence" probably is compatible, is that the one referred to as "SPEAKER CABINET IMPULSES" in the toplevel readme ?
3. there's also RPP-bak file included - i guess, that's not needed ?
thanks again.