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Messages - richlv

Pages: 1 [2]
16
Sounds and Music / Re: License/DAW Source files for my tracks
« on: January 12, 2009, 10:40:59 pm »
heya. i didn't want to imply that using those formats is evil or something - just that obsoleting the software might partially obsolete the data :)
to clarify things - does the licence mentioned at the start of this thread apply to all of your contributions (including data_source/sounds/samples and maybe other data) ?
there's some hoping that we can change the listing at http://libregamewiki.org/Libregamewiki:Rejected_games_list ;)

17
Sounds and Music / Re: License/DAW Source files for my tracks
« on: January 04, 2009, 01:32:22 am »
ok, thanks. source files added to data_source (i removed the -bak file, though - i hope it was not necessary).

while i'm somewhat worried about the proprietary format/software, that's still way better than no sources at all, so thanks again  :)

18
Sounds and Music / Re: SOme music, for the Game...
« on: January 03, 2009, 11:25:54 pm »
i'm wondering why nobody answered. winter, btaxis, have you had a chance to look at this ?

19
Sounds and Music / Re: License/DAW Source files for my tracks
« on: January 03, 2009, 11:21:46 pm »
I've thought about this quite a bit, I've decided to be a tad more liberal with my re-makes of my tracks used in the game.

I think I'm going to go with the Creative Commons Attribution 3.0 Unported License, (which allows commercial use,) and I'll also allow use in other projects outside of UFO: Alien Invasion, so they will pretty much be free tracks for most uses, although I would still have to be given credit as the original author under that CC license.  From what I've researched, this should be more than compatible with the GPL code used for the game.

great news, thanks - licence information updated in svn.

I've also decided to upload the DAW project files for anyone who uses REAPER software who would want to play around with the tracks, I've got one so far:

http://www.destructavator.com/public/UFO_AI_Destructavator_Track_1_9.zip
(~25.3 MB in size when left zipped)

I'll wait on the other tracks until I finish re-making them and get them approved.

Also, if any of the developers want to copy this into the data source in the SVN anywhere, they are welcome to do so from my end.  This would also make my life a little easier if I had to adjust or remake any of my tracks again, as sometimes my computers break down, have hard drive failures, etc., and a couple of my older tracks that I thought I still had files for I've lost already, although I can still work on remaking them.

even better news. going with the "i don't make backups. i just put things up for download and let everybody mirror them" mentality ? :)

few questions, though.

1. we have 5 music tracks from you. how does data in this archive correspond to those ? there are 10 or so wav files with cryptic names.

2. there's AES_24_192sfipack3.zip included. readme in that file is... interesting. while the "licence" probably is compatible, is that the one referred to as "SPEAKER CABINET IMPULSES" in the toplevel readme ?

3. there's also RPP-bak file included - i guess, that's not needed ?

thanks again.

20
Discussion / Re: Regarding the locked thread from 'shockwave'
« on: December 09, 2008, 10:41:26 am »
I have whole days to piss away because I don't work anymore. If I want to do something I can but I don't so right now I piss away everyday doing things I like to do. This includes modding games.

hmm. maybe we can get you to code for us ? ;)

21
Discussion / Re: Regarding the locked thread from 'shockwave'
« on: December 04, 2008, 09:32:20 pm »
i don't hang out much in forums, but yeah, btaxis can be quite blunt :)
that can turn people away, so having a wiki page listing rejected proposals would be great... hey, we have that :)
http://ufoai.ninex.info/wiki/index.php/Trash_Can
so that page should be improved and linked (politely !) when such threads come up.

rudeness never ever helps as the first reaction (and i'm not the most polite person around).

22
Linux / Re: suse? where i dowload the game???
« on: December 04, 2008, 09:24:08 pm »
way too little information. what version of suse/opensuse, what repos did you add, what did you try to install, what did and what did not work.

23
Artwork / Re: NEEDED MODELS
« on: October 30, 2008, 07:51:50 am »
Technically, I don't think I'm using them, but if you really need it, I can use the CC-BY-SA license. That sound good?

ok, me being the nitpicking bastard, would cc-by-sa 3.0 be ok ? :)
http://creativecommons.org/licenses/by-sa/3.0/

24
Mapping / Re: Mapping assistance, please
« on: August 09, 2008, 11:53:31 am »
heh, it looks like you have a very different timezone from what most of us on irc have.
well, at least willminator will have some company ;>
come around on irc now and then, i'm sure you will eventually get to somebody who's awake (you missed me by 10-20 minutes last time :) )

25
Mapping / Re: Mapping assistance, please
« on: August 08, 2008, 11:42:24 pm »
heya. for what it's worth, mattn added your map to the svn respository (in data_source/maps/unfinished/suburban.map).
i did some minor cleanup on it, so i'd appreciate if you coudl work on the svn version ;)
anyway, we're on #ufo:ai at freenode, so i'd loke to welcome you there.

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