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Messages - kurja

Pages: 1 ... 32 33 [34]
496
Discussion / hit probability and movement
« on: December 07, 2011, 10:02:44 am »
How does movement affect weapon accuracy/hit probability? If an actor moves during his turn, then fires, or remains still before firing? If a target has moved during his last turn, is this considered a moving target and thus more difficult to hit?

497
Discussion / Re: ufo's escape from my yard?
« on: November 29, 2011, 09:35:26 pm »
It tells you how many free spaces you have at the place.
The number's going down because they're occupied.

Unless I'm misreading something again.

...(facepalm)

I can't get to the game right now, but maybe that's it.

edit - yup, you were right.

498
Discussion / ufo's escape from my yard?
« on: November 29, 2011, 07:52:42 pm »
I'm in my first ever game year of playing ufoai (2.3.1), and I don't get what's happening with the ufo yard that I've built. I've recovered a number of ufo's, never done anything to them (can't at this stage in the game), but for some reason the next time when I'm asked if I want to sell or keep a ufo it might show a smaller number of ufo's in the yard.

So... how does this work? Or, does it?

499
Linux / Re: 3D grief with ati cards (ubuntu lucid 10.04)
« on: November 27, 2011, 09:33:08 pm »
2.3.1, from getdeb.

500
Linux / 3D grief with ati cards (ubuntu lucid 10.04)
« on: November 26, 2011, 01:13:00 pm »
hey,

I've got two ati cards, an old 9800 and a newer hd 3450, both agp versions. My understanding is that the old 9800 is not really supported by neither the x.org drivers nor ati catalyst, but I thought that with the newer hd 3450 I'd get things running... but no. In fact, with that older card I got a playable 40-50fps, but now I'm getting 5-25 and it just sucks. And that's without any shadings or such. Catalyst actually reported that it does not recognize my card! Would anyone have an idea on how I might get this working?

501
Feature Requests / Re: combatant-specific "aliens spotted" indicator
« on: November 21, 2011, 08:21:25 pm »
Thanks!

How can I find out about stuff like this on my own so I won't need to bother you guys, the manual pages don't seem to mention this for an instance?

502
Feature Requests / Re: configurable equipment presets
« on: November 21, 2011, 08:10:38 pm »
thanks, awesome!

503
Feature Requests / configurable equipment presets
« on: November 21, 2011, 01:12:49 pm »
I'd really like to be able to create equipment presets for my soldiers. So that I could equip one soldier like it's done now, click a save button and name the equipment set, and when equipping the next soldier I wouldn't need to drag and drop every bit of kit individually - instead I could click off of my list of saved presets for a full set of equipment. I believe this would be very handy.

504
Feature Requests / combatant-specific "aliens spotted" indicator
« on: November 21, 2011, 12:58:15 pm »
Near the upper right corner, there's a number indicating how many aliens have been spotted, but is it possible to determine which one of your soldiers has a line of sight on how many and which aliens? As I remember, the original xcom game worked this way; the number on top right indicated the aliens that the selected soldier could see, but in ufoai that number seems to be the total of aliens your squad as a whole can see. Is it currently possible to change it's behavior by changing a setting, if not, I for one would like to see it implemented.

Another thing: when my soldiers spot civilians, a line-of-sight line from the spotting soldier to the civilian is drawn, is it possible to display these lines at another time? For an example, click a button and see these lines of sight to any civilians/aliens the selected soldier can see.

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