ARMOR:
X-com had front, rear and side armor (and below). Armor could potentially block a shot COMPLETELY. 0 damage.
A lucky shot could have also punched trough.
Just fixed percentage damage reduction doesn't feel right. Armor SHOULD compeltely stop at least some shots.
in my opinion it's not really "wrong" to always get some damage, think of current real-world armour versus rifle fire - rather unlikely to catch a rifle shot in your vest or helmet and not be at all affected, it's perhaps more like a motorcyclist's crash padding - it won't make you invulnerable but rather reduces the severity of your injuries which is shown as hit point reduction in the game.
Which bring into another interesting idea - critical hits. Normally that would be wounds, no? But I'm talkign about a change to punch trough armor/hot a weak spot...or halve the damage resistance of the armor for that shot.
This would be realistic, and a good gameplay element - have a lucky shot pass the armour every now and then. In my opinion
every shot should be potentially fatal, which definitely is not the case.
Soldier stats.
Stamina? Endurance? Why don't we have those? Some weapon might be real handy with that in mind (a point blank shot with a shotgun may not breach your amor, but it will knock the air out of your lungs)
Yes! How knocking someone unconscious works at the moment? I've never seen an actor fall unconscious, unless shot at with a stun weapon. Wounded actors should have a probability to fall unconscious.
Weapon skills. They need to be re-vamped. Especially the heavy weapons. I'll add more on that later.
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