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Messages - kurja

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16
Linux / Re: A Gamer Package
« on: May 06, 2014, 07:09:57 am »
great =D

I had a terrible time with ati drivers when I tried using their gpu on a linux machine, I've been much happier with nvidia since... not to say that there wouldn't be room for improvement in that camp as well.

17
Discussion / Re: UFO:AI sucks ? Where ? (Part II)
« on: May 05, 2014, 06:22:53 am »
I voted for AI, though.. none of those things really suck. I've gotten too used to 2.5 ui and haven't yet tried out the new one so can't comment on that, same thing with ugvs - they haven't been around and this is how I've gotten used to playing this game... though I do remember missing them when I first played, with xcom 1 in my mind.

AI doesn't seem as bad now as it was a couple versions ago, especially with the increased difficulty (which has an impact, when it was easier the stupidity was underscored) . I played a lot of missions yesterday and thought of this with fear, when or if someone comes up with a proper AI capable of realizing that a puff of smoke is hiding my entire squad I'd be lucky to win one mission in this game =)

18
Linux / Re: A Gamer Package
« on: May 04, 2014, 02:29:10 pm »
On the debian page,
Quote
You can use the python script update.py in ufoaisource/contrib/map-get/update.py to save time and CPU power and download all the latest compiled maps (.bsps) from our server.

That worked for me, do you get an error when trying to run that python script??

Having ran make, do you now have an executable ufo file?

19
Linux / Re: A Gamer Package
« on: May 04, 2014, 01:54:57 am »
You could download the maps, instead of compiling them all yourself, if you have no particular reason to compile them?

is it necessary to compile lang if not using other than english?

20
Bugs in stable version (2.5) / Re: impassable square in stadium
« on: May 03, 2014, 09:58:11 pm »
Oh wait, is that intentional? I came across that digger in another map ind it was clearer that there's a hole in the ground. It looks like I should be able to pass under there though?

21
Bugs in stable version (2.5) / impassable square in stadium
« on: May 02, 2014, 02:01:25 pm »
spotted an impassable square in basketball stadium map:

22
Linux / Re: compiling problems
« on: May 02, 2014, 11:15:13 am »
I notice that there are a bunch of things that are required for compiling, but are only needed for actual development work, not for playing; as it has long been practice with ufo:ai to recommend the latest version over latest stable release, would it make sense to provide an alternative configuration and dependency list for non-developer players?

I just noticed that there is now a debian repository, does that exclude developer tools, afair it's not very recent though?

23
Linux / Re: compiling problems
« on: May 01, 2014, 11:30:37 pm »
having given it a second thought, having ran configure with disable testall I ran make again, this time it did create an executable and I can now launch the game.


24
Linux / Re: compiling problems
« on: May 01, 2014, 10:32:28 pm »
libiberty-dev is available, but doesn't contain those .h files and installing it does not seem to change anything in what configure returns.

./configure --disable-testall returns the same could not founds, as with testall included.

 :o

25
Linux / Re: compiling problems
« on: May 01, 2014, 05:44:26 pm »
the 'could not finds' at configure seem to be part of libsdl1.2-dev; but I do have that. Very confusing.

26
Linux / Re: compiling problems
« on: May 01, 2014, 05:22:26 pm »
I have ran
Code: [Select]
sudo apt-get install \
   libsdl1.2-dev libsdl-ttf2.0-dev libvorbis-dev zlib1g-dev gettext libtheora-dev \
   libjpeg8-dev libpng12-dev libcurl3-dev libsdl-mixer1.2-dev \
   libxml2-dev libopenal-dev p7zip-full libcunit1-dev binutils-dev libxvidcore-dev libmxml-dev

and
Code: [Select]
sudo apt-get install libcunit1-dev
then I tried
Code: [Select]
mk-build-deps
sudo dpkg -i ufoai-build-deps_2.5-dev-1_all.deb

At this point running apt-get install -f doesn't install anything else.

Just reading at the debian instructions, I would assume that dependencies are met; but something appears to be missing anyway... ??

27
Linux / Re: compiling problems
« on: May 01, 2014, 01:52:06 pm »
oops! accidentally posted before the message was finished =D Here it is:

I had 2.5 compiled and working on ubuntu 12.04 before, I hadn't played in a long time and after recently installing 14.04 I wanted to see what's new and headed to get the source, but I guess I must be doing something wrong... I can't find an executable to launch the game after compiling??

I read through the instructions pages best I could and got the source with
Code: [Select]
git clone -b master git://git.code.sf.net/p/ufoai/code
checked out to 2.5

and dependecies
Code: [Select]
mk-build-deps
sudo dpkg -i ufoai-build-deps_2.5-dev-1_all.deb
sudo apt-get -f install

I'm not seeing any errors returned from running these, but then
Code: [Select]
./configure
...
Could not find SDL.h
Could not find SDL_mixer.h
Could not find SDL_ttf.h
Could not find picomodel.h

make works for a long time as expected and ends with
Code: [Select]
make: *** [testall] Error 1entire make: http://pastebin.com/7GpvwbtN

There seems to be a lot of references to /usr/* ufo directories, but they have not been created as far as I can tell.

28
Linux / compiling problems
« on: May 01, 2014, 12:18:32 pm »
I had 2.5 compiled and working on ubuntu 12.04 before, I hadn't played in a long time and after recently installing 14.04 I wanted to see what's new and headed to get the source, but I guess I must be doing something wrong... I can't find an executable to launch the game after compiling??

I read through the instructions pages best I could and got the source with
Code: [Select]
git clone -b master git://git.code.sf.net/p/ufoai/code
and dependecies
Code: [Select]
mk-build-deps
sudo dpkg -i ufoai-build-deps_2.5-dev-1_all.deb
sudo apt-get -f install

I'm not seeing any errors returned from running these, but then
./configure


29
Linux / Re: Installing Packages on Ubuntu
« on: May 01, 2014, 12:06:55 pm »
I'm pretty sure ufoai has never been in any default ubuntu repository, you need to first add the playdeb software source if you want to install via that method

http://www.playdeb.net/updates/Ubuntu/14.04#how_to_install

30
Artwork / Re: Cars in battle maps
« on: April 28, 2014, 02:47:47 pm »
Would it be possible for soldiers to enter this aircraft?

I really really loved the bus idea, did you completely abandon it..?

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