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Messages - kurja

Pages: [1] 2 3 ... 34
1
Bugs in stable version (2.5) / Re: shot selection popup doesn't close
« on: June 29, 2014, 12:08:22 am »
It really should close by right clicking anywhere on the screen though (which it doesn't do).

2
Bugs in stable version (2.5) / Re: map glitches
« on: May 19, 2014, 09:01:31 pm »
If memory serves me well you can only pass there if crouched.
Ah, didn't think of that. I did notice a similar crouched-only path in another map though, has this feature existed a long time already or is it new?

3
Bugs in stable version (2.5) / Re: map glitches
« on: May 19, 2014, 07:48:46 pm »
in  log cabin map, there's an opening (by the cursor box) that looks like I should be able to pass through but can't

4
Bugs in stable version (2.5) / Re: map glitches
« on: May 19, 2014, 07:47:11 pm »
In second picture, according to the map data there should be no problem. In your pic you are looking from level 3, while the ground is at level 2. Maybe this is causing the problem?
Barrels are in fact on level 3, and there is nothing visible preventing an actor from walking into indicated square, but it is not possible to do so

5
Bugs in stable version (2.5) / Re: shooting over kneeling soldiers
« on: May 19, 2014, 07:33:56 pm »
http://ufoai.org/bugs/ufoalieninvasion/issues/5317

This happens consistently when trying to shoot diagonally over a crouched soldier.

6
Bugs in stable version (2.5) / Re: map glitches
« on: May 19, 2014, 06:57:29 am »
Ah. I didn't think to try and go through into the mine from there, only noticed that I was not able to walk to that square. It isn't visually obvious whether a soldier could go through there, a stair would make it clearer.

I'll try the barrels again to make sure, but during that mission I couldn't get my soldier to walk there - fine to adjacent squares, but not to that one.

7
Bugs in stable version (2.5) / shooting over kneeling soldiers
« on: May 18, 2014, 11:28:11 pm »
I was under the impression that it was now possible to safely shoot from behind another soldier, as long as he's crouched and the shooter is standing in an adjacent square? Does this apply diagonally? I successfully shot a friend in the back of his head, as in the screenshot

8
Bugs in stable version (2.5) / map glitches
« on: May 18, 2014, 11:25:56 pm »
In old mine map, at ground level square on the planks in front of soldier is impassable for no apparent reason, the square by the barrels (where the cursor is) also looks like it should be passable, but is not

10
Discussion / "ufo:ai login"??
« on: May 11, 2014, 04:54:39 pm »
On parts of this site other than this forum, there's a login button, it's function separate from forum login. What is it for?

11
Bugs in stable version (2.5) / impassable square in oriental
« on: May 11, 2014, 04:49:20 pm »
Location indicated by mouse cursor, a square by the door ...doesn't seem to exist


12
Bugs in stable version (2.5) / doors used through walls
« on: May 10, 2014, 11:24:48 pm »
It seems I can close and open doors even if there's a wall in between


13
Bugs in stable version (2.5) / Re: impassable square in stadium
« on: May 06, 2014, 08:09:01 pm »
how about these?

office complex map.

14
Artwork / Re: Hyperion
« on: May 06, 2014, 01:00:31 pm »
awesome ^2 =D

15
Artwork / Re: Hyperion
« on: May 06, 2014, 12:56:45 pm »
finished. now unwraping and crashed versions.
Looks great. do I understand correctly that wings are not visible at lowest elevation? Will actors be able to walk under them?

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