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Messages - ShipIt

Pages: 1 ... 59 60 [61]
901
Mapping / Re: first mapping attempt
« on: November 21, 2011, 07:10:31 am »
Question on Radiant 1.6

Is it possible, to set the colors (in the x/y-, y/z-, x/z-view) the same way like it was in 1.5? Particularly to set the lines (of brushes) to black?

902
Mapping / Re: first mapping attempt
« on: November 20, 2011, 09:07:39 am »
You can download the latest development version (nightly build) here: http://ufoai.ninex.info/snapshots/ufoai-latest-win32.exe

If you are brave and want to compile for yourself I recommend using Mutons tool:

http://ufoai.ninex.info/wiki/index.php/MinGW_Win32_(guided_with_GUI)

One look at this "getting-the-source-and-compiling" was enough to take all bravery off my heart. So I am very very grateful for fhis advice. Will try to get it running going with this.

Thanks.

903
Mapping / Re: first mapping attempt
« on: November 19, 2011, 10:14:51 pm »
Should have been my 1st step to get the latest .dev version running, I guess. So that is what I (will try to) do next.

Thanks.

I am using Windows.

904
Mapping / Re: first mapping attempt
« on: November 18, 2011, 08:33:23 am »
This is how it looks like atm.



It is still far from playable and developing slowly. So I start to wonder if it will be ready before alien invasion takes place irl.

However, someone might want to take look. Praise, criticism and suggestions would be appreciated and welcome.

905
Mapping / Re: first mapping attempt
« on: November 14, 2011, 11:08:23 am »
One thing before you go too much further: We would prefer if you didn't start a new texture folder just for your map. This is only needed if the textures are likely to be used exclusively for one ma, but yours look like they could be applicable for many buildings. Could you put the door textures into /tex_doors/ and the rest into /tex_buildings/?

Will do so, of course.

very nice - can you say something about the new textures and their licenses? maybe we can add them (and the map) to the master repo (if the license fits our needs)

Textures are from http://cgtextures.com/ (*_cgt.*) or http://www.texturemate.com/ (*_tm.jpg). I checked T&C for both and for my understanding it should be ok. If not so, I will of course replace them immediately.

906
Mapping / first mapping attempt - the +mansion map thread
« on: November 12, 2011, 12:47:45 pm »
Hello guys,

This is how my first mapping attempt stands out. It would be very helpful to me if somebody could take a look at it and give some feedback.

Thanks.


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