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Topics - ShipIt

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16
Bugs prior to release 2.4 / [map] ab_entrance: minor mapping issues
« on: January 01, 2012, 11:28:15 pm »
There are incorrect levelflags on 3 monitors. Also for this the contentflags "detail" are set inconsistent.

https://sourceforge.net/tracker/index.php?func=detail&aid=3468281&group_id=157793&atid=805242





17
Bugs prior to release 2.4 / map subway "bugs" part 2
« on: December 31, 2011, 10:11:30 am »
5. subway 005a/b -There are some levelflags missing for some brushes at level 1. This is also true for some more (not all) of the steel columns in level 1.

6. subway003b - points to 3.

I had to split this because of the limitation to 4 attachments. If there is a better way to report things like this, please let me know.

Also I noticed there is no elevator at all. Just an empty hole (shaft?). And most stairs dont have a handrail. So in rush-hour poeple can take a short way down easy.

18
Bugs prior to release 2.4 / map subway "bugs" part 1
« on: December 31, 2011, 10:00:47 am »
While playing through some maps to get some motivation/inspiration for my own project, i have noticed some "bugs" on different locations.

2.4dev build 1325258124 on toshiba laptop x64 win7, gt525m

1. subway001 -  looks like ´z-fighting´ to me
2. subway002 - this is the backside of the wall with the public phones, there is a nodraw texture on a visible face
3. subway003a - inconsistent, there is no wall, just painted stone, this is also true for the floor, the elevator and the stairway next to the elevator
4. subway004 - the trees cast no shadows

19
Mapping / need advice
« on: November 30, 2011, 11:44:02 am »
Here are some problems I met while testing my map. Maybe these are already pointed out or even solved somewhere. Maybe its too simple to be worth mentioning or maybe its the wrong place to ask. If so, please feel free to flame.

1. Some of my func_door are mirrored at 0,0,0 looking like this ingame.


2. If I set the reverse-flag to a door this works fine, but ingame my soldiers will not walk through these doors. Reseting the flag maybe causes problem 1.?

3. For my soldiers it is possible to open doors located on the other side of a wall?

4. The undergrund/cellar of the building should be dark. I havent set any lights yet. But it looks more like Miami Beach at noon.


Reason for editing : attached map

20
Mapping / first mapping attempt - the +mansion map thread
« on: November 12, 2011, 12:47:45 pm »
Hello guys,

This is how my first mapping attempt stands out. It would be very helpful to me if somebody could take a look at it and give some feedback.

Thanks.


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