I'm working on it, but don't hold your breath while you wait
It's going to require a more major overhaul of the current rendering system to get this incorporated than the previous changes I've made. The major difficulty is that I don't want to change the way that existing content looks, or require any existing content to be re-created in some new format. The glow-textures were strictly an "add-on," but there's already code that handles bumpmapping for brushes, and it doesn't work in a way that can be directly applied to meshes (as it requires several extra textures that, so far as I can tell, get built with the map at map-compile-time). That means I need to be very careful in the way that I handle things so I don't break existing content. If I didn't care about preserving backwards-compatibility, it would be easy, but that's really not an option here, for all the obvious reasons. So be patient; I'm confident I'll eventually figure out a way to do this that won't break anything, but it will take time because I need to be sure I fully understand how everything is working now in order to be sure I don't alter the way it looks to the user even if I'm changing the way it works behind the scenes.