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Messages - Latino210

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151
Mapping / Re: My first map tile! Help please!
« on: November 02, 2011, 02:59:23 pm »
Still no luck with the compiling. By the way, I use the UFO2.4 version and the Radiant 1.6, should I install the older versions and try to work from there? Could someone compile and try my maps, as I haven't yet figured how to compile?

Anyways, I think I finished the two base templates for my houses, right now I am working on some other houses and some stretch of road. I want to make a difficult map with a lot of brutal close quarter fighting.

152
Mapping / Re: My first map tile! Help please!
« on: October 31, 2011, 10:00:31 pm »
Try the following:

Code: [Select]
ufo2map maps/badhouse1.map

Nothing happens...

it's writing to stdout.txt or something like that on windows (the same dir you start the binary in).
I haven't the foggiest idea of what you are talking about....

153
Mapping / Re: My first map tile! Help please!
« on: October 31, 2011, 06:09:30 pm »
Believe me, no message ever. I run ufo2map and I get nothing.

154
Mapping / Re: My first map tile! Help please!
« on: October 31, 2011, 12:11:49 am »
Again. Z-index starts from 0, so first level is 0-64. You set 2-4 levelflags for first level brushes, so they will not be shown. Also, in general you must set all levelflags (till 8 ) for each exterior brushes.
Level 1 will be bedrock for houses and street, a basement for a couple of houses. Starting position for soldiers and civilians will be al level 2 
Next — you must align actors by grid32.
DONE
Next Next — for windows (glasses) you should use correct textures, and flags, not nodraws.
DONE. I made the windows by making square sections of walls, not with the tools. It looks neater and easier on the CPU

I made the chinese drawing look bad on purpose. I have already redone the texture scaling, thanks.

I still cannot compile the map. I am following the instruction verbatim. I open the DOS prompt, go in the game directory, type:
"ufo2map maps/yourmap.map"
with the name of my map

no effect. even running ufo2map.exe alone gives me no response. I use windows 64. Any hint?


And engine do not skip hidden brushes, only models.
FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU Ok, I am starting to flag "nodraw" and all "nodraw" texture manually when possible. This will make the map easier to process, right?


155
Mapping / Re: My first map tile! Help please!
« on: October 30, 2011, 05:22:33 pm »
Seconded. I will build the houses one by one, then assemble them manually. I want to build some inner city low income housing, southern europe style. I corrected the mistakes in the badhouse map, garage doors are now useable, some lights have been added, the levelling error has been corrected.

I also added another house, smaller but better furnished. This one is inhabited by two affluent student flatmates.

Brushes at first level should have 1-level content flag. Bottom planes of brushes should have nodraw flag and texture
Why? I thought that the engine would not draw/render polygons hidden from view because are touching others... Are you talking about the bottom face of the lowest brush?

156
Mapping / Re: My first map tile! Help please!
« on: October 30, 2011, 12:25:51 pm »
brushes on level 2 should also be visible on Level 3, so that the player will see things like the exterior of the building and the street even if they are on level 3.
What a stupid mistake... I am going to correct it now.

Quote
You have built right up to the edge of the tile, but shadows can not be cast from one tile to another.
So, must I surround the house with a 32-wide stretch of open road? This way the house will be even smaller... Is the 256X256 size limit mandatory? Hell, RMA is crazy, I think I will make a big fixed map.

Quote
Brushes at first level should have 1-level content flag.
I want to start the house from the second level, do you think that I will need to make a big bedrock brush on the first level?



Thanks to anyone for the help! BTW, I noticed that I bungled the "garage doors". I am going to fix them.
 

157
Mapping / My first map tile! Help please!
« on: October 30, 2011, 01:32:26 am »
I just finished my first map tile! I will leave it there http://www.freefilehosting.net/badhouse1

It's a small shop-house, 2 stories high, 256 X 256. I started the house at level 2, I wish to add another tile with a similar house but with a hidden basement.
The house is based on those houses inhabited by Chinese immigrants in southern Europe. They buy a dilapidated garage, use the ground floor as storage and live in untold squalor on the second floor while selling groceries on the street.



I just cannot decipher the instructions on how to compile and test the map. Can anyone help?  I want to make an RMA with those tiles:
Narrow street with trash and roadblocks.
House with storage
Sightly better house
Empty house filled with trash and graffiti, a drug den
Empty house with a basement and some strange content (more about this later)

158
Mapping / Re: Newbie questions...
« on: October 28, 2011, 02:09:30 pm »
Ok, problem solved itself. I can save maps that I modified, not maps I started from scratch. I remember reading that a map must have more than X objects or it will not be saved, but I cannot find it anymore.

I think that a street littered with corpses will add to the atmosphere of the game, especially if there are no living civilians in the map. I don't think that players take count of how many civilians they save, especially when those idiots walk straight into the line of fire. What do you mean with add a model and then reference a particular animation? Can I add a civilian spawn point and make him/her spawn already dead? It would be good!

Forgive me for this, but sometimes I think that the game could benefit from a darker atmosphere/graphics. I am working towards a "slum/drug den" RMA map, I think it would add to the atmosphere of the game.

By the way, I found this: http://www.texturemate.com/ and there are some wonderful free textures. May I use them?

159
Mapping / Re: Newbie questions...
« on: October 28, 2011, 12:38:01 am »
Thanks for the answers!

Not sure. Please explain in more detail.

I follow the tutorial until I have the shack with the garden, the end of the second lesson. I save the map, but I cannot find any map later in the map directory. I find the "autosave" map, however.

The cathedral is a long term project, I need more experience with the editor before. Right now I am modifying a city map to make a dark and dangerous inner city slum. I'd love to include crazy gangers defending their turf, style Xcom-Apocalypse! Too bad that I cannot tell a line of code from a wheelbarrow...


Some other questions:

How do I add corpses (humans and aliens) to the map? I tried adding the civilians model, although they all look stupid. Any hint on a bloody texture?
What's the best texture for a burned wall/ pillar?

160
Offtopic / Re: Straight Gratitude
« on: October 27, 2011, 04:12:46 pm »
Seconded

161
Mapping / Newbie questions...
« on: October 27, 2011, 01:45:48 pm »
Hi, people! I just started playing with the map editor, I want to make a big cathedral map based on the old cathedrals of Europe. Anyways, some dumb questions:

Why I cannot save? I am following the tutorial.
What must I do with the files in the "data" directory? Should I unpack them? Should I unpack and delete the compressed files? Unpacking the files made my UFO game very slow...
I d'like to make a map with a big central part (the cathedral) that will stay fixed, and with a variable surrounding. Is that possible?
I d'like to use a picture of a fresco taken from Wikipedia as a texture on the internal wall of the cathedral. Is this legal?
Another, simpler idea is a war memorial. Do you think it will be useful/appropriate?

Thanks!
 

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