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Messages - Unisol

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46
Discussion / Re: UFO:AI needs you. Yes, you.
« on: July 06, 2012, 09:58:15 pm »
If you're interested in doing other tech images, I can take a look and try to provide you with a list of needed images.
This would be great. I'm not an expirienced artist, but I'd love to give it a try. Anyway, if I fail, such list would be useful to the next guy, so I'd suggest putting it in the required artwork list.

47
Discussion / Re: UFO:AI needs you. Yes, you.
« on: July 06, 2012, 08:34:54 pm »
Probably the place where we need 2d art most is our tech images.
Most(if not all) ufopaedia images for weapons techs' are rotating 3D models of weapons and their ammo - is that desired or subject for replacement as well?

48
Bugs in older version (2.4) / Re: game froze at change of turn
« on: May 13, 2012, 01:43:24 pm »
I've just got something similar: alien turn didn't finish after several minutes, though I was able to quit normally.
Also, some soldier stats were through the roof.

While i don't mind having dedicated tank in team, his mental level is disturbing.

I run debian 6 amd64, game is compiled from sources.

49
Tactics / Re: *SPOILERS* Weapon Analysis
« on: October 26, 2011, 12:56:02 am »
I have a close combat specialist with a shotgun and I'm inclined to agree that close skill isn't as good or lasting as others. [...] flamer, which is better in close combat than close skill itself [...] close skill only gets secondary/backup weapons instead of specialized close combat weaponry.

With little hesitation I second Hertzila's post. Close combat proves itself invaluable in close quarters with civilians and aliens mixed together - take any building assault as example. What is needed here is something powerful(like one shot-one kill powerful), highly accurate and with high fire rate - range, obviously, isn't an issue. In-game weapon that fits here best would be particle beam pistol. Something that doesn't fit here as good as PB pistol would be flamer, stun stick, plasma pistol, plasma blade(my personal favorite) and some of the old shotguns and SMGs. That arsenal seems to be impressive, and it does suffice in most situations. However, it would be really cool to see some human-designed advanced strictly close combat weapon - like overcharged laser pistol that renders itself inoperable after dosen of shots, or maybe plasma blade crossbow, or human-modified plasma pistol(grip that is more convenient for humans, higher precision and plasma temperature), or pocket needler.

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