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Messages - tchristney

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61
Mac / Re: Intel mac crash
« on: January 22, 2008, 04:17:32 am »
For what it's worth, I can confirm that the bug occurs even when it's not your first mission, and when you are switching to legal levels. I've never tripped it when I switch levels by clicking, but of course I don't know that it's impossible.

Sorry, what I meant was that it never happens on the first tactical mission after restarting - only the second or later missions. I'm wondering if there is a zombie object getting used inappropriately. I wish I had more time to debug this - I'll have to make sure to run the game in gdb the next few times!

62
Mac / Re: 2.2 Mac dmg install
« on: January 21, 2008, 06:10:51 pm »
Problems like that can be fixed if they are recorded properly. Note down the level and location and if you can remember, the exact sequence of clicks that resulted in getting stuck (i.e. where he started from and where he was pointing when he started, where you clicked him to move to, etc. The more information the better!) Then follow the information in the bug reporting page and hopefully somebody will be able to fix it for the next release.

63
Mac / Re: SVN 13899 on intel MacOS X
« on: January 21, 2008, 10:07:34 am »
OK, I've submitted a patch for this particular issue. I am working on a patch to macfixlibs.pl but I don't think it is quite ready.

64
Mac / Re: 2.2 Mac dmg install
« on: January 21, 2008, 04:00:53 am »
Great news! I advise all Mac users to use the newest version. There are some strange things going on with the old version which means that you may end up having two instances of the SDL library running. If you have no idea what I'm talking about, trust me that it is unlikely to be a good thing.

65
Mac / Re: 2.2 Mac dmg install
« on: January 21, 2008, 01:41:18 am »
I see a download that has a date of january 11th, is this right? I downloaded that and it still won't work! i'm hoping maybe i'm supposed to wait a little longer?

The dates didn't change for the updated dmg file, but I assure you the file is different. So if you downloaded it after my post here at 11:16 (seems to be pretty fast turn around...) then the problem must be somewhere else. But don't give up hope! I really do want you to be able to run the game, and fixing your problems with it will only help everyone else!

Edit: I am still seeing zero downloads on the sourceforge.net downloads page so I'm guessing you still have the old version.

66
Mac / Re: 2.2 Mac dmg install
« on: January 21, 2008, 01:34:59 am »
Unfortunately it is only because he is running 10.3. I was just testing this on my old computer and am getting the same messages. The program is trying to dynamically link to code that apparently is non-existent in 10.3. I will try to investigate whether or not I can make it work on 10.3 but I can't guarantee anything.

First I'd like to say, thank you so very much for such a great game, and with a Mac version too!

I have successfully downloaded and played on my intel MacBook running 10.4.x, however my brother is having problems with his G5 powermac.  Here is his crashlog:

I'm hoping it's not just because he's running 10.3.  Any help would be appreciated!

67
Mac / Re: 2.2 Mac dmg install
« on: January 20, 2008, 11:16:16 pm »
It should be up now. Good Luck!

68
Mac / Re: SVN 13899 on intel MacOS X
« on: January 20, 2008, 09:18:44 pm »
The bundle problem may be related to an issue I noticed that the make command creates some files in the UFO.app directory that should be directories, so the "cp" command fails. Simply delete those files and manually create them using "mkdir" and it should be fine after that. You should only have to do this once.

69
Mac / Re: 2.2 Mac dmg install
« on: January 20, 2008, 09:10:39 pm »
OK, the modified dmg has been uploaded to sourceforge.net but we have to wait for one of the project developers to get it onto the main download site.

70
Mac / Re: 2.2 Mac dmg install
« on: January 20, 2008, 06:46:37 pm »
Wow. OK, that crash log has nothing to do with ufo:ai, but thanks anyway!

SDL_mixer

SDL_ttf

The uploaded version is the full game, not a patch. Sorry, but the tools just aren't set up to split the programs and data into separate packages.

BTW, thanks for the help stormcrow, and thanks for everyone's patience.

71
Mac / Re: 2.2 Mac dmg install
« on: January 20, 2008, 06:39:17 pm »
OK, I've been working on making the package "just work" but I'm actually very new to this project. The previous Mac developer (who did some great work, bless him/her) did some strange things when installing the frameworks into the app bundle that were totally unnecessary and were sort of broken. Some of you are obviously a step ahead of my by having a second Mac to test on ;) That's one of the problems with being a developer - you get your environment set up in ways that users shouldn't have to and it can be tricky to get things to work the way they should on vanilla installs of Mac OS X.

About Console - it is a totally separate program installed in /Applications/Utilities/Console. It logs output from programs that write to the "standard" output and error "streams". It can be instructive and is worthwhile to take a peek even if you aren't having problems with an application. If you are having problems it is critical for developers because that is where Mac OS X logs things like missing library messages.

I'm currently uploading a new dmg that I believe has the frameworks and other libraries in the right place and everything is pointing to the right place. It should be up later today.

Hmm, PPC. I have a friend who was working off one of my previous builds so hopefully that isn't a problem.

72
Mac / Re: Intel mac crash
« on: January 20, 2008, 04:16:38 am »
I get the same problem, but I've been working on the packaging issues first.  :'(

Update:
I think that this happens after the first mission each time the game is run, and that the game crashes only if you try to go up or down beyond the map bounds (i.e. above or below the top or bottom levels, respectively) using the keyboard. If some other people could verify this reproducibility that would be great. Also try to reproduce it using both the up and down arrows would be great!

73
Mac / Re: 2.2 Mac dmg install
« on: January 20, 2008, 04:14:33 am »
Did you install all three SDL frameworks (frameworks are self-packaged bits of code)? In /Library/Frameworks you should have at least directories named SDL.framework, SDL_mixer.framework and SDL_ttf.framework. Also, if you are having problems PLEASE post the output from Console.app!

For everyone having strange problems - I am confident that I have found where the problems relating to libraries are cropping up. I am working on it - there is a script during the build stages that is written in perl. I am not a perl expert so it's taking longer than I hoped. Please be patient.

74
Mac / Re: 2.2 Mac dmg install
« on: January 19, 2008, 01:35:52 am »
Please start /Applications/Utilities/Console.app.

Look for entries related to UFOAI.app/Contents/MacOS/ufo and report any errors here. This is the ONLY way that I can have a hope of helping anyone with these issues.

75
Mac / Re: 2.2 Mac dmg install
« on: January 18, 2008, 11:04:35 pm »
Hi Everyone. I'm the guy responsible for your problems. I haven't modified the build setup from 2.1, other than to enable a universal binary. I know what is happening with the SDL problems and the fix is quite easy. Basically there are two options - install the frameworks globally as you have done OR to install them in UFOAI.app/Contents/Frameworks/. I will modify the copy files section of the Makefile to do the right thing, although the best I'll be able to do is put a patch on the sourceforge site. I'll reupload the dmg after fixing the issue.

Other than that SDL issue, is the program working for you?

kreo123, could you use Console.app to see if there are any errors reported in there (and post them here if there are)?

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