project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - shevegen

Pages: 1 2 [3] 4 5 ... 15
31
Can't say much about the rest here, but I would like to comment on one thing here:

Quote
There was some past discussion on how some people have blackness when they run the game, being totally unable to see anything in dark areas, yet others don't have this issue.

I sometimes had this on one computer. I now have another computer and did not notice this (but this may be because I played an older version)

The bug was strange in that it seemed to appear randomly... often you could play maps without this darkness bug. But sometimes this almost-complete darkness appeared. Was strange :) will try to find it again when i play

32
Discussion / Re: DEV Buildbot?
« on: September 19, 2009, 03:38:12 pm »
Quote
From a users stand point, they can get the latest dev release, without having to install compilers, dependancies and software onto their home machines. (Some users are not technical)

Making the life of users easier is always a nice goal.

As a user (on Windows for my "games", although I primarily use Linux for work) I am always happy to just download something, click-click and have it work.
On the other hand, while helping out another game which has a very lengthy manual install process, I know that things are not always running smoothly

33
Discussion / Re: Base attack
« on: September 19, 2009, 03:25:57 pm »
Perhaps sometimes the aliens are more aggressive than at other times. Could be a secret strategy... make you believe they are weak, and then WOSH suddenly when you don't expect it, they go and destroy you ... ;)

34
Artwork / Re: Armour types and their models - PHALANX
« on: September 19, 2009, 03:24:07 pm »
She looks sexy ;)

35
Feature Requests / Re: an idea
« on: September 15, 2009, 12:01:16 am »
Dein Englisch ist nicht so schlimm, aber verwende doch bitte ein '.' am Ende eines Satzes ...
Ein schlechtes Englisch sollte doch keine Entschuldigung sein, alle Satzzeichen zu ignorieren ... ;)

Ich glaube du hast "reply" (Antwort, Erwiderung) gemeint und nicht "replay" (Wiederholung, Wiedergabe)

Und je mehr Englisch du schreibst umso besser wirst du.
Also auf, deine Idee
Quote
i have the idea for ufo:ai a ego shooter part to build into the taktik
missions 
verlangt nach einem neuen Thread ;) wobei ich bemerken muss das das nach
sehr viel Arbeit klingt, und du das auch bedenken solltest.

36
Feature Requests / Re: Intro movie for the campaign
« on: September 08, 2009, 01:52:05 pm »
Quote
Imagine saying all that without the attitude and hostility... Just imagine.

Now come on man. You completely swarmed the community with new ideas and criticism,
ideas like underwater bases/combat and so on, an intro, then refer multiple times to
UFO-XCOM and act surprised if people get snippish?

You need to learn one thing first before blaming a "hostile community" when you are
new to it - PATIENCE.

The second problem is - who would make a movie? Rejection can still be because of
quality for example, but you like tried to push 100 ideas at the same time. This is
just detrimental to development. We can all have millions of ideas, but at the end of the
day what matters is what will be realized in form of code data 3d models etc.., and not
the ideas.

37
Feature Requests / Re: Terror From the Deep (Something to think about)
« on: September 08, 2009, 01:47:45 pm »
The problem with such an extension is that it would require a lot of adaptation.

Perhaps one day in the distant future the game could extend itself so people could play underwater, or attack alien bases (instead of "only" defending earth), but it sounds as if you are suggesting things which quite like take years of developers time away too quickly, and I am not sure that this would help finish some other issues at hand at all ...but here is another idea, we could try to recruit coders from china solely working on these ideas, to make some kind of sequel to UFO:AI ;)

38
Feature Requests / Re: Cure virus missions + injection-gun
« on: September 08, 2009, 01:43:59 pm »
Quote
I think you'd rather run into trouble with the soldiers' union if you make your elite forces run around vaccinating people.
And from the nurses' union as well

Now I finally understand why in the past civilians picked up a gun - and shot at PHALANX soldiers. ;)

39
Feature Requests / Re: Defenses
« on: September 08, 2009, 01:36:27 pm »
But improving the AI really would be the best solution here criusmac ;)

If I am an alien who regularly walks into his own death because of a stupid AI, I dont come over as a very smart alien... but lateron I manage to completely neutralize the strategy which killed most aliens (i.e. by disabling snipers)? Hmmm

40
Feature Requests / Re: Armour names
« on: September 08, 2009, 01:32:37 pm »
I mean, I can understand this small problem. At a given time, the scientists cant know if there are not much larger aliens which bigger armour.

On the other hand, what other name should they use?

"Alien body Armor"
"Reinforced Alien body Armor"

Other items like the plasma pistol are not so problematic, because a plasma pistol (or at least a pistol) will remain this way always, whereas a "medium" armour should depend on the wearer. An alien that is 20 metres high and has 40 tentacles couldn't wear such a "medium" armour, but it might be able to wield that pistol with... perhaps using 2 or 3 tentacles ;)


Quote
the simple fact is that humans to be able to identify the items with out that the game is unplayable

I mean, there are more important things than this, but - I dont think you should generalize here for every item. The weapon of aliens aren't so spectacular. We can assume that humans at least have imagination, and can differ between weapons and armours of aliens (well... at least up to the point where something is both a weapon and armour... but i dont think we have any of that in game)

It appears to me that this small discussion can quickly be stopped with another name but the thread starter didn't suggest any alternative to the current name.
Quote
A different name would fix it.

Quote
would it be any better if you had Alien Armour Type 2? when you might not find type 1 until after type 2?
I think that sounds even more stupid. Reinforced, or improved, or advanced would be better names. Or how about "alien combat armour"?

But ok, discussing about names is kinda stupid ... can't we go to something more interesting. ;)

Come to think about it, are there plans about organic-type armours? With this i mean armour that can "heal" itself.
It does not necessarily need to be organic, come to think about it, i just thought it cool if some stronger aliens could heal damaged armour... though actually, if i think about it, there are a lot of other things more important anyway..... pfft, armour :P

41
Feature Requests / Re: Licensing
« on: August 20, 2009, 05:10:21 pm »
I dont like the patenting idea in itself, but I do think that weapons from aliens should be sellable.

Perhaps not officially, but there could be a "blackmarket". If the player chooses this option, and it is found out, it may have negative consequences (i.e losing support)

This may give him a slight strategic short-term benefit (i.e. money to buy new soldiers) while having some disadvantages in the long run. (But perhaps this is also not worth to have, it makes the game more complex too... I guess at second thought this is not a hugely important thing. In general what I would like to see is more options to leave cash-starved times during play especially at harder difficulties where money can become a very influencing factor).

42
Feature Requests / Re: Night Maps
« on: August 12, 2009, 02:36:47 pm »
Music/Sound - yep, being creepy would not be bad I guess.

About the "glowing soldiers" stuff ("Some light around the soldiers ") - i dont think it makes sense to have a soldier run around with
lights on. I mean, this is like tagging a sign on him "shoot me! shoot me!", and there should be an explanation for such light
effects, other than purely making the game easier for the player, imho. UFO.AI is not a real clone as such, it is much more a
new game in my opinion.

I do agree slightly that the night makes it a bit hard to see what is where ... my proposal is to instead think about light effects.
In reallife I guess people would use infravision or similar gadgets. Or even a simple light attached to the gun

Or, alternatively, to use a flash light shot into the air, which helps illuminate the area for some rounds

43
Feature Requests / Re: other Human Armed forces? & civilian intelligence
« on: August 06, 2009, 05:16:52 pm »
Quote
If you don't know, a civilian picks up a weapon and shoots you.

lol
yeah, i think i have read it (havent experienced it myself yet), but I'd rather want them
to shoot at aliens instead :D

44
I think one big reason that no 100% real clone exists is that it is still a lot of work, without being very interesting ...

I see many other pure clones never being finished. It is the nature of open source development that
keeping many different people together on one goal being very... hard.

45
Feature Requests / Re: Equipment Roles
« on: August 05, 2009, 04:03:16 pm »
I cant pinpoint for sure but I believe it was discussed in the forum many months ago too.
At least I think we have had some discussion about it already, and there is like a big pile of things
that should be implemented against the constant struggle for manpower and time ;)

Pages: 1 2 [3] 4 5 ... 15