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Discussion / Re: Grenade Launcher
« on: February 21, 2008, 01:26:49 am »
Can grenades destroy parts of walls?
Anyway, I think one reason aside from game balance to keep weapons (in general) not too effective is also that if too much realism enters the game, it becomes more and more complex. This can already be seen on the other thread talking about the formula of the XP.
Personally I am fine with complexity as long as my old brain is able to understand it, i.e. if it does not grow too complex :-)
Btw can grenades already malfunction? In reallife this happens... how about a slightly increased range with a moderate chance that a grenade does not function (or explodes lateron... could be fun when you walk nearby and it explodes) :-)
Anyway, I think one reason aside from game balance to keep weapons (in general) not too effective is also that if too much realism enters the game, it becomes more and more complex. This can already be seen on the other thread talking about the formula of the XP.
Personally I am fine with complexity as long as my old brain is able to understand it, i.e. if it does not grow too complex :-)
Btw can grenades already malfunction? In reallife this happens... how about a slightly increased range with a moderate chance that a grenade does not function (or explodes lateron... could be fun when you walk nearby and it explodes) :-)