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Discussion / Release 2.2 discussion
« on: January 13, 2008, 07:20:04 am »
So you got a new release, eh? So what? Wanna fight about it?
Let me put it this way: UFO:AI 2.2 is friggin' AWESOME!
See how it went for me: (This is what was in my brain at time of play, sorry for being so boring ^^
Installing game... Starting game...
PS: Me made screenies - http://nothingdoesntsuck.googlepages.com/ufoai1.png http://nothingdoesntsuck.googlepages.com/ufoai2.png http://nothingdoesntsuck.googlepages.com/ufoai3.png
PPS: http://nothingdoesntsuck.googlepages.com/ufotalk.png Seriously, there is this map, and no sight of my plane -_- random map-making problem?
Let me put it this way: UFO:AI 2.2 is friggin' AWESOME!
See how it went for me: (This is what was in my brain at time of play, sorry for being so boring ^^
Installing game... Starting game...
- Ok, so I downloaded 2.1 yesterday and found it pretty unadventurous compared to one year ago, this better be good...
- Oh, they force/require to enter the name at the start! No Idea what that's good for, but at least now people are going to write their names.
- Ah, language selection at the start, very good for the unfortunate mono-tongues out there who want to enjoy a nice game too!
- Tooltips! Very usefull, concidering the unintuitive key configs of the x-com series (and consequently ufoai it seems)
- Drop down menus! Much better than stupid clicking! And they drop down at mouse over too! cool!
- Isometric mode? That must look ugly..
- Alternative HUD? Let's check that out.
- Centre view... Tooltips... 3D View!?! Allright!!
- Huh? Max. civilian deaths? Did they have that in xcom too? Well, more cash is better than little cash, right? Super easy it is!*presses start*
- Meh, not-pretty text. So they mention terror, eh? "of the late 20th" sounds strange, "100 years" ago would be better I think
- So... why is the globe black? Haven't they figured out how to uv map it without making it ugly? well, whatever might be a problem with my system. And a ball is much better than this boring, static thingey they had before. Could use some moon/sun rotating (I know, the earth rotates, but The view is fixed after all) and stars!
- *builds HQ* oh, so the base still looks this way... they should consider 3d maps instead of these not-very identifiable bitmaps.
- *goes to hiring* so they removed the scientist's states, that's good, confused me a little back then. *tries to employ all scientists* what? not enough living quarters? Ah, so it's becoming a more mature game, eh? well, let's build some.
- *goes to research* what? not enough research stations? Well, let's build some... Not enough cash? This is getting serious! ^^ Ima go dump some equipment then..
- Cool machine gun! Micro shotgun? Googles, cool! But why are pistols etc. close combat weapons??
- *goes to hiring soldiers* So no more supermen/women? Allright, let's see... *collects a squad of 8*
- *at aircraft* Equipt aircraft? What's that? *click* no waai! Thay have that implemented already?! neato
- Nice map... but so biiiig. IIRC, the maps were always small in the beginning/at easy play level
- Huh? Middle mouse click is not 'look this way' any more? dang!
- crouching still is so slooooow
- one of my soliders has near-zero hp, why didn't I get some info that she was shot?,...
- this alternate gui is awesome!
- lol, If I select a solider that stands, and then one that crouches, the standing figure will do the stand-to-crouch animation ^^
- Ok, killed an alien, aimig is strange...
- huh? Why can't I pick up an ammo type twice?
- ?!?!?! Who is Phillip Cage? Why Will he be selected, even though I have him not in my team, if I stand over an alien corpse and try to pick up a plasma pistol? whaaat? ^^
- damn, this map is huge
- can't soliders jump down roofs? hm, 't be cool if they did that jagge alliance 2 thingey.
- I aimed with the grenade launcher three fields in front of me, why did the grenade explode in my face?
- and why can the aliens attack with the blades at a distance of two/three fields?...
- nice footsteps, very subtle...
- hehe, seeing what the units do in the window to the right is very informative, now I have something to look at while waiting for them to finish the movement
- What is missing now is *hearing* the enemy...
- Mission won, allright!
- Hey, the winning music keeps playing... cool track!
- It's still playing. oh well.
- cool! I can zoom in and out the globe! but the ship stays the same size...
- I have to *research* kera blade? come on!... well maybe it' won't take long
- disassembling? Will this give me back cash or what... hm, I expected it to be reverse engineering... to support the scientists... by destroying one item of that kind...
PS: Me made screenies - http://nothingdoesntsuck.googlepages.com/ufoai1.png http://nothingdoesntsuck.googlepages.com/ufoai2.png http://nothingdoesntsuck.googlepages.com/ufoai3.png
PPS: http://nothingdoesntsuck.googlepages.com/ufotalk.png Seriously, there is this map, and no sight of my plane -_- random map-making problem?