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Coding / Re: Improved 3D Geoscape Rendering [was: Nightime city lights in 3D geoscape]
« on: April 01, 2010, 03:46:45 am »
No, only the screenshots on the previous page. There is bump mapping happening in the visible ocean.
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Our stable releases are beta releases the final one will be far ahead in time. Release candidate would mean we don't change anything but polishing. Anyway we have those builds you're asking for - by contributors -see the sticky topic in win forum.You're being ideological. Making minor changes to a -rc is fine, as is adding a bit more (i.e. the -rc being slightly incomplete). I mean, the most famous open source project, Linux, that uses -rc to shape the final release, not to just polish it. (Usually each 2.6.X release goes through 7-9 rc releases.)
-geever
And I`m afraid alienbase handling (discovering) is not good enougth.Perfect is the enemy of good. If it works and is usable then it's good enough - it can always be improved upon in a later release. Blocking bugs on the other hand...
I think in the first place some attitude....
...Little bit less flaming and more think and modelling.
Quote from: shockwave1: Destructible terrain (I have read some posts here saying that it's difficult to impliment.. Well, compared to some of the other things you have implimented, it is not difficult!).
Sorry, but you clearly have no idea what you're talking about. Either that or you're a brilliant coder and you know how to get it done, in which case go for it. I suggest you read around some more to find out the particular issues with this. Do NOT press the discussion though, or I'll have to lock the thread.