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Messages - freegamer

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16
No, only the screenshots on the previous page.  There is bump mapping happening in the visible ocean.

17
Discussion / Re: When will be the next release?
« on: March 31, 2010, 06:00:08 pm »
Our stable releases are beta releases the final one will be far ahead in time. Release candidate would mean we don't change anything but polishing. Anyway we have those builds you're asking for - by contributors -see the sticky topic in win forum.

-geever
You're being ideological.  Making minor changes to a -rc is fine, as is adding a bit more (i.e. the -rc being slightly incomplete).  I mean, the most famous open source project, Linux, that uses -rc to shape the final release, not to just polish it.  (Usually each 2.6.X release goes through 7-9 rc releases.)

18
Discussion / Re: When will be the next release?
« on: March 31, 2010, 03:11:00 pm »
Have you considered doing a beta/preview release?  Or, if the word beta is a bit strong, just call it a release candidate.  Will help get some early feedback on the any immediate problems, alleviate pressure from people who want a new release, as well as make the final release a bit better by helping focus on the issues that will affect players the most.

It'll also help generate more publicity.  Multiple releases make more noise than a single release. ;)

19
I would consider having no bump map over the oceans as it looks wrong.  They should only change hue according to depth, not cast shadows.

20
Discussion / Re: When will be the next release?
« on: March 02, 2010, 06:12:46 pm »
That you have a release plan is the main thing, quite when the release happens is down to father time and human nature.  I look forward to 2.3 immensely!

21
Artwork / Re: New models
« on: February 13, 2010, 12:22:48 am »
Sitters, I encourage you to upload some of your models such as your Japanese / sculpture models, to www.OpenGameArt.org as they would be a valuable addition there.

22
Discussion / Re: Release early, release often
« on: December 10, 2009, 05:33:01 pm »
I think you guys do a great job as well.  UFO:AI is a really good game, and would attract more contributors if you made more releases!

23
Discussion / Re: Release early, release often
« on: December 08, 2009, 06:24:43 pm »
And I`m afraid alienbase handling (discovering) is not good enougth.
Perfect is the enemy of good.  If it works and is usable then it's good enough - it can always be improved upon in a later release.  Blocking bugs on the other hand...

Perhaps it would be useful, Mattn, for somebody with the requisite knowledge to triage the bugs list and identify those that must absolutely be fixed and those which it would be ok to fix in a 2.3.1, 2.3.x releases?

24
Discussion / Re: Release early, release often
« on: December 07, 2009, 06:35:48 pm »
Is there any way to gauge what is blocking a release?

I know there's quite a few untaken items in the 2.3 TODO but not all of them need block the release.  You can always do 2.3.1, 2.3.2 releases adding additional content that doesn't break save games (i.e. 2.3.0 saves will load in 2.3.1,2.3.2 although not the other way around).

25
Discussion / Release early, release often
« on: November 27, 2009, 11:17:49 am »
It's the mantra of a successful open source project:
"Release early, release often."

http://ufoai.ninex.info/wiki/index.php/Releases

Last major release (2.2) was in January 2008 - nearly 2 years ago

Between the 2.1 and 2.2 release was just 8 months

Development activity has been higher (at least in terms of commits/month) has been higher between 2.2->2.3 than for 2.1->2.2.

Perhaps it's time to get 2.3 out of the door?  It won't be perfect, but it is already a lot better than 2.2.1 and you can always do a 2.3.1, 2.3.2 release etc or even a 2.4 if there is significant difference.

Nobody will be upset or complain about more regular releases, the community will appreciate it, and you'll get more publicity and more players and (so follows) potentially more contributors.

Food for thought!

PS. Congratulations on creating a great game project.  This is meant as nothing more than a friendly nudge.  I can grab it from SVN, I know hands are always short on a game project, that help is always needed, but I'm not saying this because I want a new version for me; I just want to see you guys succeed.

 - C aka Free Gamer

26
Discussion / Re: Updates
« on: May 11, 2009, 11:01:04 am »
No update yet for April? :(

27
Offtopic / Re: New Ufo remake
« on: April 30, 2009, 06:59:02 pm »
A multiplayer "remake" (I quote since it doesn't remake the single player game) of the original UFO.

Um... doesn't this sound an awful lot like a game that has already been done and is Free Software?

http://ufo2000.sourceforge.net/

That is all.

28
Artwork / Re: Need a modeler?
« on: December 14, 2008, 11:55:48 pm »
I think in the first place some attitude....

...Little bit less flaming and more think and modelling.

After reading the last 4 pages of this bizarre thread - where TrashMan has, in those parts, been nothing but polite and constructive, whilst you have been essentially obnoxious and lost objectivity - I don't understand why you do not take heed of your own advice.

Perhaps this response was warranted (I did not read the rest of the thread, nor do I care to) but you should at least be decent enough to comment on the specific issues of a contribution instead of stonewalling it.

If you can't be objective, how can you accept the responsibility of managing [a part of] something as fluid and dynamic as an open source project the size of UFO:AI?  This thread has wasted a lot of time, and for no reason, and TrashMan is unusual in that he has put up with it.  Most would have matched your temper and left.  In an environment where skilled contributors are at a premium, that is not desirable, not at all.

How can you control a contribution if you can't control your temper?

29
Offtopic / Re: Obama Wins Election
« on: November 26, 2008, 07:39:53 pm »
Obama is no messiah, but he's no Bush either.  He's someway between the two, and that's a huge-ass improvement over the worst president in the history of America.  Personally, on current form, I think Obama will become one of the most beloved presidents in American history.  People are clutching at reasons to be cynical (e.g. appointing some of the better people who served Clinton not being change) but from what I can see he is following through on his promises - he's massively increasingly transparency, appointing people on merit, and talking big about some very important issues.  Treating green energy like the space race is going to make a huge difference to the world and it's about damn time too.

30
Discussion / Re: Regarding the locked thread from 'shockwave'
« on: November 21, 2008, 02:42:10 am »
It was the first answer that does sound rude:

Quote from: BTAxis
Quote from: shockwave
1: Destructible terrain (I have read some posts here saying that it's difficult to impliment.. Well, compared to some of the other things you have implimented, it is not difficult!).

Sorry, but you clearly have no idea what you're talking about. Either that or you're a brilliant coder and you know how to get it done, in which case go for it. I suggest you read around some more to find out the particular issues with this. Do NOT press the discussion though, or I'll have to lock the thread.

His first post (from a guy obviously not hot on development knowledge) and you're not just blunt ("you clearly have no idea what you're talking about") but you're also threatening to lock the thread as a response?!  How about a gentler approach - "This has been discussed in detail, so please search for the relevant threads on why this is not as easy as you might think."

When somebody you don't know says something clueless, if you call them clueless you're asking for a flamewar.  If you show them where they can find the answer, you help them become a little more clued up.

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