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Messages - Kildor

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61
Bugs in older version (2.3.1) / Re: Missing Shevars (sheevars?)
« on: March 15, 2012, 12:39:01 pm »
What`s telling debug_show_interest command? (Or something like that, try to search via auto completion)

62
Feature Requests / Re: Firendly AI (not civilians)
« on: March 12, 2012, 06:00:12 pm »
That is your problem. You try to «discuss» instead of using search before.

And we do not need useless «discussion» from ppls who is not able to help the project.

63
Feature Requests / Re: Firendly AI (not civilians)
« on: March 12, 2012, 05:02:00 pm »
Hey guy, you are not game producer and you do not pay us for the game development.

Also, it looks like you do not know how to use forum search. I can help you in it. Do you see an input at top-right corner of the page? Write your search term (the title of the topic you want to write) and press «Search» button. You will get some (or many) existing topics, especially concerning destructible environment, engine change and AI.

So, please, shut up with your «genial ideas» until you have no patches.

64
Discussion / Re: Why Quake 2 and not Quake 3(or Ioquake3) engine?
« on: March 12, 2012, 02:58:42 pm »
>Everything is possible...
Are you programmer?
You always can write a patch.

65
Coding / Re: 2.4dev mem usage (ram eaten up)
« on: March 12, 2012, 05:20:39 am »
Because when project was started there was no Quake 3 sources?
The Id tech 3 was released on August 19, 2005, the first tech demo of UFO:AI was done near February 2004.
And now rewriting the game simply kills the project.

Also, some Id tech 3 features are in ufoai already, and even more.

66
FAQ / Re: Sevad games
« on: March 10, 2012, 08:06:50 am »
switch on «show hidden folder» option.

67
Mapping / Re: New RMA: Harbour map
« on: February 27, 2012, 12:31:00 pm »
If this behaviour will continue, please provide ufoconsole.log — to be precise we need strings around
2012/02/27 14:54:46 Using RMA2 seed: 37 for
2012/02/27 14:54:46 tiles: …

2012/02/27 14:54:46 CM_LoadMap: …

68
Mapping / Re: New RMA: Harbour map
« on: February 27, 2012, 08:03:46 am »
Balasar, have you recompile the maps? It looks like you have incompatibility between .bsp files and they definitions in .ump.

69
There was a placeholder in 2.3. Now automissions is more «realistic».

70
Mapping / Re: map +beach
« on: February 21, 2012, 06:04:19 pm »
nice, I`ve tried to make something like this, but failed.

71
Feature Requests / Re: Suggestion: Additional Medium alien ship
« on: February 09, 2012, 02:28:37 pm »
I`ll try to make new screenshot, or search old one.

72
Mapping / Re: first mapping attempt
« on: February 09, 2012, 05:22:00 am »
very, very nice work!
One note, can you do not use this img-host? It is full of spam, advertises (it founds some win-viruses on my ubuntu) and do not want to give original file.

73
Mapping / Re: thinking about what to do next
« on: January 31, 2012, 05:55:30 am »
Also, it will be nice to increase our existed maps, i/e/ +hills, or +village.

74
User modifications / Re: Custom UI
« on: January 30, 2012, 11:42:20 am »
At least Jura can be used as substitution for non-Latin languages.

75
User modifications / Re: Custom UI
« on: January 30, 2012, 06:27:36 am »
Btw, about font. What do you think about Jura font? It has  Public domain / GNU GPL license and good enough coverage.

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