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Messages - Kildor

Pages: 1 2 [3] 4 5 ... 51
31
Discussion / Re: Herakles: A death trap?
« on: May 17, 2012, 10:14:55 am »
In this case smokefields should be fired automatically, before soldiers start to move.

32
Artwork / Re: Interface, HUD and other
« on: May 17, 2012, 06:05:16 am »
May be we have some highpoly model of our soldiers? Currently it looks not good from this viewpoint and scaling. Especially in contrast with barrels.

But I like composition and general image.

33
Feature Requests / Re: Bleeding wounds
« on: May 16, 2012, 04:45:18 am »
DarkRain, we believe in you! :-)

34
Feature Requests / Re: Mortars
« on: May 16, 2012, 04:21:59 am »
It all can be nice and cool, but:
1. It is not a war, so we have civilians shouldn`t be killed (and mortars, like other cover weapon can easy kill them).
2. We do not support destructible enviroment, so Big F** Gun that can not destroy thick wall looks a bit foolish.
3. It`s really hard to balance such overpowered weapons.

35
Offtopic / Re: Can we have an 2x8 drone?
« on: May 16, 2012, 04:16:15 am »
What`s a trash.

36
FAQ / Re: Endgame
« on: May 14, 2012, 03:14:00 pm »
I`ve always write the answer, but simply forgot to press "Post" button :-)

37
Discussion / Re: New Armor
« on: May 13, 2012, 10:45:27 am »
The game is unfinished yet. There obviously will be larger storyline, and alienbase will be just one of stage. But we need more peoples and time to finish it.

38
Mapping / Re: beginner questions
« on: May 13, 2012, 10:42:42 am »
> I'm following the mapping for dummies tut, but I'm not seeing any textures on the textures tab. If I open an existing map, textures used there will appear on the tab; have I misplaced some files, what do I need and where?
There are button on top the texture tab with directory selector.

39
Design / Re: Gunboat ufo.
« on: May 13, 2012, 10:04:03 am »
Sure. Here is interiout screenshot.

I`m adding it to the master as prefab.

40
Design / Gunboat ufo.
« on: May 13, 2012, 08:42:43 am »
I did some work on subjected craft last year, and now I`ve finished it, so I`d like to show some renders of the craft.

UFO gunboat is heavy fighter, made by aliens after some time. The aliens use some human techs to make the gunboat more atmosphere-capable plane.

Currently it is made only as map object, crashed version and geoscape version are missed. I`ll hope to include it in 2.5.

41
Mapping / Re: Map finished!
« on: May 12, 2012, 03:05:42 pm »
Next problem — we try to no use textures with readable text, because of translation reason.

This is not mandatory, but desired.

42
I`ve always thought that it is part of UN, and works under UN patronage.

43
Artwork / Re: Interface, HUD and other
« on: May 11, 2012, 10:49:58 am »
To be honest, weapons, armour and aliens could be different too. So IMHO the dropship is correct assumption too.

BTW, can we use different screens before|after different types of missions? After terror one screen, other after basedefence and so on?

44
Artwork / Re: Interface, HUD and other
« on: May 11, 2012, 04:01:10 am »
I`m afraid the DeathStar pretends to be Moon :-D

45
Mapping / Re: Map finished!
« on: May 10, 2012, 02:05:42 pm »
"Couldn't load textures/tex_mattn/wall082"
There are this texture in master.

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