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Messages - Kildor

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Discussion / Re: Alien propulsion won't work IRL
« on: May 30, 2012, 03:47:23 am »
May be because ufoai is not x-com at all?
X-com also has ellirium, cydonia and flying suits, which we do not have.

> Did i miss something? Probably missread antimatter with anti-grav?
Trashman have had another model, but it cant be included to the game without anti-gravitation. Well, I prefer game without anti-gravitation and model. But he always can make a mod or even fork.

Btw, we need some models, why do you not want to make they?

Discussion / Re: The Bigger UFOs
« on: May 28, 2012, 06:44:54 pm »
Gunboat is WiP UFO, it will be in 2.5.
Corrupter is large ufo appeared in middle of the game (~500 alien interests)

Artwork / Re: Interface, HUD and other
« on: May 28, 2012, 05:11:17 am »
I don`t like font. It looks a bit GTA`tish. Also we do not use rendered texts, since it is not able to translate such type of messages.

Design / Re: Alien Tank designs ideas and proposals
« on: May 26, 2012, 06:54:15 pm »
And how it will be float? Don`t forget, this Universe does not have Antigravitation.

Design / Re: On...a bunch of stuff
« on: May 25, 2012, 12:58:05 pm »
It will be nice to have armour`s groups of each model. But this need some work in each side of project.

Artwork / Re: Adjust Firebird color to new Phalanx Style
« on: May 25, 2012, 04:58:35 am »
I don`t like this.
At least, it is rusty, not gray-black as stiletto and phalanx armour.

Artwork / Re: Hyperion by KOba
« on: May 24, 2012, 05:59:17 am »
Can you give a screenshot of z-projection (vertical bottom to top)?
It looks like this craft has asymmetrical wings and thats` strange for me.

Artwork / Re: New plant models by replacing
« on: May 23, 2012, 02:34:59 pm »
You can make it equals to current version of model. Sorry, I don`t know bigger it or lesser.

Newbie Coding / Re: Question on List Formatting
« on: May 23, 2012, 04:43:16 am »
I agree with H-Hour and bayo about splitting the string into two. Also, I think that it will be nice to have horizontal spinners between this two fields.

Well, such fixes should be landed to 2.4.1.

Discussion / Re: UFO:AI and Kickstarter
« on: May 22, 2012, 04:40:03 pm »
Not should but might. There are different ways to say «Thanks».
It will be nice to have some money, because it will allow to get normal designer and clean design of the game. May be some modelers.

But I always thought about google summer code event.

Artwork / Re: Interface, HUD and other
« on: May 21, 2012, 05:34:08 pm »
Have you seen this?

Artwork / Re: Interface, HUD and other
« on: May 21, 2012, 05:18:25 pm »
I like last one.

Btw, can you make render with some dead aliens lamped together near firebird?

Discussion / Re: Alien Materials
« on: May 21, 2012, 07:24:21 am »
Don`t forget that there will be more large ufos (like corrupter and bomber), which should have much materials.

Feature Requests / Re: Psyonic Power and Ethereals
« on: May 21, 2012, 04:56:25 am »
There will be psionics some day, there will not be etrhereals and other «Ported from X-Com names».

You can help us with psionics, patches are welcome.

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