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Messages - Nutter

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46
Feature Requests / Re: Different campaigns
« on: June 16, 2012, 03:51:36 pm »
In AI?
In developement.

47
Feature Requests / Re: Different campaigns
« on: June 16, 2012, 12:10:44 pm »
Well, there's Back in Action which is pretty much a shinier (reportedly, shittier), less destructible version of 2.
And the newest version of 1.13 was released in December, if I remember correctly.

48
Feature Requests / Re: Different campaigns
« on: June 16, 2012, 11:07:04 am »
Because after a while, even with 1.13, JA (2, of course) gets kind of...boring. At least on the strategic side.
But tactical is, quite frankly, unmatched. Only a pity you can't control vehicles or put up some light fortifications.

49
Feature Requests / Re: Geoscape countries
« on: June 16, 2012, 08:38:29 am »
...(Its not that far in the future)

72 years? Are you fucking kidding me?
Do go check how many times the world maps had to be redrawn in the equivalent period till now.
If you're too lazy to do the math, you gotta start in...1940. Hehe. Funny. Such a nice, round number.
And you don't even have to go that far. Remember the nineties?

The fluff actually says there's been some changes in that region after the third world war or whatever that was.
Taiwan reunited with China, at least and I think Korea got mentioned as well.

50
Artwork / Re: Scout drone [50k go home]
« on: June 16, 2012, 12:16:41 am »
With this bot, statically stable walking seems pretty much simple: for each leg, shift balance a bit so COM is inside the triangle made by other 3 legs, move that leg to the new position, repeat with the next leg.


And there you have it.
Pretty much how most terrestrial animals do it too, from what I remember.

51
Feature Requests / Re: Mortars
« on: June 14, 2012, 09:11:27 pm »

52
Feature Requests / Re: Mortars
« on: June 14, 2012, 07:35:45 pm »
Ahh true ture! But i want to see the explosion! :D
With the naked eye, hopefully.
:P

53
Discussion / Re: My UFO: Alien Invasion review
« on: June 10, 2012, 09:29:53 am »
True but in fiction, you can just as well stick a poodle on a sword, have it throw some suspiciously green gunk, paint it purple and you could still call it a gun without most folks batting an eye all that much. Of course, it's gonna have an effect on the overall atmosphere and PETA's gonna bitch and whine but who cares about that.

54
Feature Requests / Re: Mortars
« on: June 07, 2012, 05:36:51 pm »
It might've been an airburst in 3 (doubtful) but in 4, it has to hit something, I think.
An actual airburst would be awesome, though.
Maybe have it as 'airburst' and 'impact'?

55
Artwork / Re: Hyperion Class Armed Dropship
« on: June 02, 2012, 12:54:28 pm »
Ohhhkay...





That. Is. Awesome.

56
Discussion / Re: Alien propulsion won't work IRL
« on: May 30, 2012, 11:47:06 pm »
The Panzerfaust bit is referring to its single use nature rather than it's capability, from what I see.

57
Discussion / Re: Alien propulsion won't work IRL
« on: May 30, 2012, 08:40:44 pm »
Hey, armour-piercing bullets aren't used on tanks, either. Point of the name is that it's supposed to defeat armour. Doesn't necesairly mean armour in the tank sense. Though, I suspect a current tank wouldn't be able to resist that stuff. It's a shaped charge without all the bits that make using it fun. Namely, the rocket strapped to its back. Maybe R&D could fix that?
Honestly, the entire point of the blade is rather silly. Sticky bombs on tanks were bad enough during the forties. Trying those stunts on infantry...well, you're not getting out alive. But the aliens have reserves. We don't.

And I think the small hangars might've been planned as an entry point at some point in developement. Seems to me quite a lot of the text remained unmodified as developement changes happened.
Though, I think there might be some rethinking going on regarding bases as well and that's why nobody bothers with changing that. At least, I hope. Not a fan of the current stuff, to be honest.

And yes, their performance against armour is rather poor untill it's time for some friendly fire. I think it's more of an issue of the friggin aliens you spend most your time shooting at just having annoyingly resilient shit.

58
Discussion / Re: Alien propulsion won't work IRL
« on: May 30, 2012, 07:28:35 pm »
Well, yes, the UFOpedia currently says a lot of dumb things (witness the pistols firing rifle-caliber rounds and the assault rifle/machine gun firing teensy little ones).



The pistol quip, I'm presuming is an assault on the 7.62x25mm Tokarev used since before the second world war.
The 4.73x33mm, got dumped when the German reunification effed up the Bundeswehr funding the G11 rifle stopped being worthwhile.

59
Discussion / Re: Alien propulsion won't work IRL
« on: May 30, 2012, 04:44:08 pm »
That sounds like a good idea to me. Using the explosive force of anti-matter as the propulsion did strike me as *glorified rocket engine* as well, it didn't quite sit right.
Also if you are using the antimatter as the propellent, how off-earth would you use it to go FTL?? Antimatter reactor and plasma drives seems to make more sense to me. (With FTL as some separate system, that does whatever it does using the power from the reactor)

Since the aliens can get plasma weapons working in our atmosphere fine, plasma engines sound plausible. The engines as they are look like they could be plasma engines or whatever. Antimatter reactor could definitely get lots of power out of them. No need to say how they work, just that for the aliens, they do.

Problem is, all I've found on plasma drives is mostly versions of ion engines which we already covered don't work that well on the ground.
Though, if you pinned the thing as a giant friggin plasma beam (or something) pointing backwards and not really all that in touch with our current tech, it should sound okay.
And it also allows the application of Newt's third law in the form of the (hopefully) famous Kzinti Lesson because, let's face it; it's awesome.

60
Discussion / Re: Alien propulsion won't work IRL
« on: May 29, 2012, 09:13:22 pm »
How about having antimatter reactors and plasma drives?

The annoying thing about this is that it's bloody hard to find a propulsion method that properly illustrates their technological advantage without resorting to some sort of agrav or something of the sort.

Seriously, glorofied rockets and FTL just doesn't sound right, does it?

Of course, if they do manage to strap a propulsion system we tend to keep for sattelites and deep space craft on an atmopsheric craft...well, the hills would start looking like a nice place to be.

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