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Messages - sai`ke

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Sounds and Music / Re: tunes
« on: November 06, 2009, 06:33:42 pm »
Yeah, I understand. To be honest, I don't think it would be much of a problem. I mean, I think they mean actual remixing, not just editing for normalisation/length purposes.

Okay, just some more ideas:

Note that the above preview is not meant as a coherent tune. But I wonder, are there any plans for 'interactive' music within the ufo-ai project. I think Splinter Cell also did this. In that game it really helped create the mood and build up the tension. In the former tune, the break and more aggressive synthline could come in once enemies get closer.

Sounds and Music / Re: tunes
« on: August 30, 2009, 09:25:43 pm »
Yes I understand your concern. I don't know much about licensing of projects like these. I always thought the GPL license only pertained to the actual source code.

Sounds and Music / Re: tunes
« on: August 30, 2009, 07:36:38 pm »
Not offended at all. I understand that licensing is an important issue when it comes to larger projects such as this one.

Well, as far as I know, such licenses only apply in general. If I as the copyright holder give explicit permission to this project to use it in a 'commercial' sense that should be fine right? Just out of curiosity, how is this project (in its current state) commercial?

No derivative works is sort of a non-negotiable I'm afraid. Why is this a problem? The reason for this is that the license I own for my kit demands this. What they explicitly state is that only audio where I am a first author of the piece (read, the only one who used the library) are legal. Anybody remixing this material would be in violation of the sample library license unless it would be a completely collaborative effort, where I'd be the only one working with the samples in question. Given that I have the time to do so, I'd be willing to work with people on this though.

Oh and glad to oblige. Hopefully, I can send some more works your way.

Sounds and Music / tunes
« on: August 30, 2009, 04:26:20 pm »
Okay, I'm going to use this thread to unload some of my audio ramblings. I'll put them with a very short description.

If you want to use them, feel free. If you can't find any use for them in the project, that's fine too. All samples I used are either purchased or made from scratch synth-wise and cleared from any license issues. Tunes are licensed as Attribution-Noncommercial-No Derivative Works 3.0

Here's the first one, a short one that could be used to build up to something.

This tune was originally made for a game I was working on myself, but in the end I decided it was overdramatic for its purpose. It was meant as an intro to the main menu. It would build up, followed up by an ambient loop for the menu itself.

Sounds and Music / Re: 'Music'!
« on: August 17, 2008, 01:36:54 pm »
Cool thanks :)

Sounds and Music / Re: 'Music'!
« on: August 16, 2008, 07:52:16 pm »
Fair enough. But a little clarity can actually help attract people as well.

Is there a list of stuff that's already on board anywhere?

Sounds and Music / 'Music'!
« on: August 16, 2008, 05:08:05 am »

I've been here a while ago and I've uploaded one of my ambient tracks back then (if I remember correctly). I was planning on submitting more music for this game but I think the main reason that held me back was that there seems to be no general consensus on what kind of mood you guys wish to attain with the music. I've looked at the wiki, I've looked at the FAQ and I've browsed this forum a little, but couldn't really find any clear preferred mood or genre. Also, I can't find the repository where submissions are being kept? (Maybe that's just me not looking hard enough).

I'm not sure if it is what you guys are looking for but I hereby also want to show you these ambient things (of which I reckon the mood might be suitable): <-- longest

This is something more recent (warning abrupt ending):

And here is part of the soundtrack I did for another game (these can't be used by UFO:AI, but to illustrate what other styles I could do):

Oh also, I'm curious, who is in charge of the music for the game, in other words, who do I ask questions?

P.S. Some of the files are MP3's but I can easily encode them as OGG as well.

Sounds and Music / Re: [WANTED] Footsteps sound effects
« on: August 20, 2007, 12:56:15 pm »
BTW, I tried to record some sounds in the bathroom with my boots, but the d*** fan in the ceiling made too much noise!

If it's a constant noise and not a rattle I could try filtering your recording.

Sounds and Music / Re: [WANTED] Footsteps sound effects
« on: August 19, 2007, 06:29:46 pm »
Yea sure, no problem. They were recorded by me and I hereby grant you the rights to do whatever you want with them. So you guys can have them under a license you prefer.

Sounds and Music / Re: [WANTED] Footsteps sound effects
« on: August 19, 2007, 04:25:38 pm »
I have the portable gear to record it, but my location might be a problem - I live in a high-rise apartment building, not near any place with straw or tall grass.  Could you do anything with carpet, linoleum, or bathroom tile?  Actually, now that I think about it, my bathtub could be good for a metallic sound, like the inside of a craft of some kind, if you could use a "clank-clank."

Sounds good. If the quality of the recording is a bit poor send them to me (or post them here) and I'll try to make something out of it. Try to minimize transient noises that interfere.

Sounds and Music / Re: [WANTED] Footsteps sound effects
« on: August 19, 2007, 04:23:28 pm »
Hey people, here are some dry footstep sounds I recorded on the train:

The raw recording sounded pretty shitty, so I went ahead and filtered (highpass filter) and apodized (multiplying each individual footstep with a decreasing exponential to enhance spectral resolution and decrease noise) them. You can use these for the new parquette I think.

Sounds and Music / Re: Particle and sound needed: Electrolaser
« on: August 19, 2007, 03:53:06 pm »
Can you use these for something? I was trying to get a rave thing done on a synth and got something that sounded very electrical so I figured you guys might be able to use it. I made various wave dumps of it. Short and long ones playing different notes. Feel free to improve.

Also, footsteps are a bitch to record. You really need a good mic and noisefree environment to get proper samples of that.

Mapping / Mapeditor for UFO:AI
« on: August 07, 2007, 07:52:55 pm »
Thank you :)

Mapping / Mapeditor for UFO:AI
« on: August 07, 2007, 05:42:12 pm »
The link to the mapping tutorial 404's here.  :(

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