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Messages - Catty Nebulart

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16
Bugs prior to release 2.3 / Crash to desktop in trunk 24642
« on: June 10, 2009, 04:50:51 am »
Using Kubuntu 9.4, GeForce 9800, Amd phenom x4, 4 gigs of ram.

I compiled revision  24642 myself.

After I ended my first turn in the mission the game crashed, looking over the output it seems to be a problem with the civilians.

Code: [Select]
==== InitGame ====                                   
Map:fighter_crash  Offset:(0, 0, 0)                 
wpMins:(117, 105, 0) wpMaxs:(164, 154, 5)           
Shifted wpMins:(117, 105, 0) wpMaxs:(164, 154, 5)   
Tile bounds: (117, 105, 0) to (164, 154, 5)         
Source bounds: (117, 105, 0) to (164, 154, 5)       
Done copying data.
Loaded routing for tile fighter_crash in   0.0s
checksum for the map 'fighter_crash': 1270159466
ufo script checksum 213188846
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
music change to PsymongR2 (from ufo1)
Starting the game...
Catty has joined team 0
(player 0) It's team 1's round
Catty has taken control over team 1.
music change to van_mission2 (from PsymongR2)
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Team 1 ended round, team 7's round started!
ufo: src/game/g_ai.c:516: AI_CivilianCalcBestAction: Assertion `dist' failed.
/usr/lib/games/ufoai/ufo[0x55cb41]
/usr/lib/games/ufoai/ufo[0x55cba1]
/lib/libc.so.6[0x7ff65b074040]
/lib/libc.so.6(gsignal+0x35)[0x7ff65b073fb5]
/lib/libc.so.6(abort+0x183)[0x7ff65b075bc3]
/lib/libc.so.6(__assert_fail+0xe9)[0x7ff65b06cf09]
/home/dirk/.ufoai/2.3-dev/base/game.so[0x7ff651b1565c]
/home/dirk/.ufoai/2.3-dev/base/game.so[0x7ff651b15f45]
/home/dirk/.ufoai/2.3-dev/base/game.so(AI_ActorThink+0x473)[0x7ff651b16779]
/home/dirk/.ufoai/2.3-dev/base/game.so(AI_Run+0x18c)[0x7ff651b16aa1]
/home/dirk/.ufoai/2.3-dev/base/game.so(G_RunFrame+0x1f1)[0x7ff651b2c4e5]
/usr/lib/games/ufoai/ufo(SV_RunGameFrame+0x14)[0x5263a2]
/usr/lib/games/ufoai/ufo(SV_Frame+0x69)[0x52b2f3]
/usr/lib/games/ufoai/ufo[0x503100]
/usr/lib/games/ufoai/ufo(Qcommon_Frame+0x95)[0x5033fc]
/usr/lib/games/ufoai/ufo(main+0x57)[0x55b7f1]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7ff65b05f5a6]
/usr/lib/games/ufoai/ufo[0x427ee9]
Error: Received signal 6.

17
Discussion / Non-Coder SVN's
« on: May 15, 2007, 08:23:52 pm »
SVN itself does allow you to chek out individual directories, so you could just find the models diretory and check that one out.

To upload to SVN you need to be a developer though, but I think you mean download (ie you get the files from the SVN).

However just because the models in the directory are new it might not mean that the game is going to use them, if they are not replacements. (and even then there might be filename wonkyness)

What is the problem with compiling the game anyway? I know it sounds scary but it's really just following step by step insturctions without having to understand what they do. Granted it can take a few hours but that should not be a major deterent.

And the beautiful thing about SVN is that you can update your checkout at a later date and only get the files that changed in the repository. much faster than downloading the whole thing again.

Does that awnser your questions?

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