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Messages - ypsen

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Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: April 15, 2011, 07:50:43 pm »
Thanks for your help Muton,

Just to confrim that your fix sorted the problem and it now compiles happily,

yp.

2
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: April 14, 2011, 08:28:30 pm »
Okay, I've attached the log file, hopefully you can see why it isn't working. 

3
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: April 13, 2011, 08:13:17 pm »
Muton,
      Just thought that I'd let youi known that the make_UfoAI_win32 is currently not working, I'm guessing that it is related to the change in the article below?

http://ufoai.ninex.info/forum/index.php?topic=5846.msg0;boardseen#new

The actual error in the log file is

src/client/cgame/../../common/xml.h:24:18: fatal error: mxml.h: No such file or directory    compilation terminated.

Finally I'd like to say thank you for developing a very useful tool,

yp.

4
I looks like the checking to ensure that a new building is connected to the existing buildings in a base has a bug when it comes to the buildings that require 2 tiles - such as the workshop.  This can easily be recreated in a new game by deleting and trying to rebuild the alien containment facility.  It does appear to work if both parts of the building are next to existing buildings...




I'm running ufoai-2.4-dev-1295896845-Debug-full-win32 on a intel i3 if it makes any difference...

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