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Artwork / Re: Dropship/Fighter Contribution
« on: April 10, 2015, 01:39:27 am »
I've been playing around with this model, adding additional texture maps to it.
I altered the diff map into a 2048x2048 master, then made a spec map and glow map based off that. I also did up a hi poly model to render into a normal map,
Here is an image showing the versions, current version on the left, 700k poly version on the right and low poly with new maps in the middle.
![](http://i.imgur.com/pYFMtsy.jpg)
The problem is that there are irregularities in the normal map, and i think it is because i fudged the hi poly model. From what i can tell the algorithm isn't handling the sharp edges well, and I think its because i should have applied sharp modifiers before doing the subdivide. To fix this i'd have to redo the hi poly model from scratch, which is rather disheartening as it took a long time. Its a learning process as always, but i think i might leave this one at the current point for a bit. I've uploaded the files here if anyone feels like looking over it, maybe some of it is useful.
https://drive.google.com/file/d/0B1TGXjhXeLFfdHJVU05wWVJRUzg/view?usp=sharing
I altered the diff map into a 2048x2048 master, then made a spec map and glow map based off that. I also did up a hi poly model to render into a normal map,
Here is an image showing the versions, current version on the left, 700k poly version on the right and low poly with new maps in the middle.
![](http://i.imgur.com/pYFMtsy.jpg)
The problem is that there are irregularities in the normal map, and i think it is because i fudged the hi poly model. From what i can tell the algorithm isn't handling the sharp edges well, and I think its because i should have applied sharp modifiers before doing the subdivide. To fix this i'd have to redo the hi poly model from scratch, which is rather disheartening as it took a long time. Its a learning process as always, but i think i might leave this one at the current point for a bit. I've uploaded the files here if anyone feels like looking over it, maybe some of it is useful.
https://drive.google.com/file/d/0B1TGXjhXeLFfdHJVU05wWVJRUzg/view?usp=sharing