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Artwork / Re: Question Regarding the Look of 2084
« on: June 23, 2009, 11:51:25 am »
and its the yeer 2009 right now. I can hop in a vehicle and drive an hour and be in a place that looks like the year 1409...
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Command UpdateThe amount of data transffered on an attempted update seems to change as the trunk goes through revisions. but remains constant as long as no changes are made. If other things get changed i usually seem to get them just fine.
Error REPORT of '/svnroot/ufoai/!svn/vcc/default': Could not read response body:
Error Secure connection truncated (https://ufoai.svn.sourceforge.net)
Finished!
1144 kbytes transferred in 3 minutes 44 Seconds
The operation failed.
@Sirine: The last time I coded was on an Amiga - I don't believe I remember enough to achieve anything useful. If someone is going into this, I can try to help like above - making some kind of a formula out of the wishes...
@Another Guy: I never said, the medikit should do so... Just some ideas what (and how) it COULD do, if enough people think it's a good idea AND someone is going to code it... Regarding randomization: The effect of a treatment is never solely bound to the doctor's knowledge. Not only that he can make mistakes, but also some "luck" where the wound is and how damaged everything around is can make a large difference. Otherwise noone would die in a hospital.
Moreover, I haven't thought about a max usage (in total), but that idea sound interesting, too. B)
Anyway, what about this:
- EVERY usage gives some morale points
- the medikit heals bleeding in first place
- the next application(s) would decrease stunning effects
(- at last, up to 1/3 of HP would be restored)
So, the 1st usage of the medikit would stop bleeding and give back some morale (nothing else). In case the soldier isn't bleeding, it reduces the stunning points (how much needs to be discussed) and gives morale. If the patient is neither bleeding nor stunned, a small amount of health could be given...
But I agree with you, since the soldier can't die now unless attacked again, it's not necessary.
Alternatively, it could essentially be a 'landed UFO' mission, focusing on the UFO that is coming to assault the Terrans, but the player's dropship tile uses a crashed version.sounds fairly simple to do from a mappers perspective.