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Messages - XaverXN

Pages: 1 2 3 [4] 5 6 ... 8
46
Artwork / Weapons
« on: June 24, 2007, 11:22:12 am »
Great job, sitters.

Just thinking, what if there was a joystick instead of the big handle? That might make it look more futuristic...

47
Artwork / Weapons
« on: June 23, 2007, 02:34:34 pm »
Agreed. IMHO, doors would be #1 priority of these objects, as they have strategic as well as psychologic relevance.

48
Discussion / Turn left!
« on: June 21, 2007, 11:55:52 pm »
Quote
You have made the classic error of suggesting an improvement. Now you are honour-bound to contribute.


 :D Nice formulation!

I'd recommend changing it to RMB, too... for everyone asking, there are 30 people not asking. Besides, it's much more intuitive, too.

49
Artwork / GUI Attempt
« on: June 21, 2007, 11:45:02 pm »
Add my vote to the blue logo and green menu line. And less UFOs, as already said.

Quote
Polls never helped anyone.

Why's that, BTAxis?

50
Discussion / I just hate mine01 map!
« on: June 18, 2007, 06:32:59 pm »
Some time ago this was possible:
Turn around once you're down the first stairs, go to the shaft directly behind it. You could see about 5 aliens standing on the lowest level in a group doing nothing. Take grenades or a heavy/explosive weapon and blast most of the aliens in this level to hell.

I don't know if the spawn points are still like that because I think I reported this as a bug once ...  :roll:

51
Artwork / hospital icons wanted. (also discussion of hospital)
« on: June 16, 2007, 11:32:39 am »
Wanderer, I see your point. But I think a penalty for understaffed hospitals would be fair: One medic can't treat 10 people as good as one.
One the other hand, if I understand you right, you'd want a kind of bonus for well staffed ones, so we have them same idea basically. Its just a question of scaling/where the 'zero-point' is set.

Quote
the number of medics is not used


Well, what is 'employee power' then?

And is there any point to writing EP*10/100 instead of EP/10?

52
Artwork / hospital icons wanted. (also discussion of hospital)
« on: June 15, 2007, 09:48:45 pm »
Quote from: "Bonbadil"

The current formulas are :
if not in hospital : newHP = oldHP + 1
if in hospital : newHP = oldHP + 1 + EmployeePower * 10 / 100


What, the number of people currently being treated is irrelevant? In other words, 10 soldiers are healed as quickly as one, with say, one medic at work?

Well, I guess the bandages pics could be used until something better comes up.
If anyone of the devs is interested, here are the links to the big (unscaled) pics:
http://www.sr-welt.de/ufoai/blood.jpg
http://www.sr-welt.de/ufoai/blood2.jpg

53
Feature Requests / Feature Request: Invisible Damage
« on: June 15, 2007, 07:21:41 pm »
Also, please let me see a melee attackers on my side, or even if they are behind me. I think 'seeing' an alien thats standing right next no me and hits me with a kerrblade is realistic even if I don't have eyes on the side/back of my head.

54
Feature Requests / Can Bloodspiders carry weapons?
« on: June 13, 2007, 08:31:40 pm »
Uh... are they allowed to do that?
I'm pretty sure I even saw it fire around with that...





Sorry for the bad quality, and if this is meanwhile fixed or intended or has been reported.

The revision is a bit older, because the recent versions seem to have a broken aircraft system (?).

(20:24 xaver:../ufo/trunk > svn info
Pfad: .
URL: https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/trunk
Basis des Projektarchivs: https://ufoai.svn.sourceforge.net/svnroot/ufoai
UUID des Projektarchivs: 39b98707-f80d-0410-bc7e-c6b02f5409da
Revision: 8869
Knotentyp: Verzeichnis
Plan: normal
Letzter Autor: tlh2000
Letzte geänderte Rev: 8813
Letztes Änderungsdatum: 2007-05-29 13:55:02 +0200 (Di, 29 Mai 2007))

55
Feature Requests / Suicide Aliens?
« on: June 12, 2007, 02:38:17 am »
Quote from: "BTAxis"
UFO:AI, featuring the most ineffective alien invasion strategy to date!


:-D

This reminds me of the 'Flying Suicide Commando' from Life Of Brian...

56
Feature Requests / Inventory Control
« on: June 11, 2007, 08:04:31 pm »
I don't know the concept behind this, and I don't wanna interfere if theres already work in progress. But honestly, I do not really like that interface proposal... it rather complicates things...

IMHO it should be like this:



or even this:


Other opinions?

57
Artwork / hospital icons wanted. (also discussion of hospital)
« on: June 09, 2007, 09:55:44 pm »
OK, quick gimp for discussion:

(I realize I suck as an artist, someone like Blywulf would have to redo this)



In the lower right corner, we'd need a new legend of course.

58
Feature Requests / Log files and CTD's
« on: June 01, 2007, 11:46:14 pm »
Quote from: "Wanderer"
Strange... I can leave the roof in, and just rip off the fire escape and it loads up.  Not that the lights appear to be working...

[EDIT: It helps when you set the damned _color property... if Mattn or someone else who has their hooks into the setup for the GTK engine reads this, default please? XD]


Hm... would like to play around with that, but unfortunately I have a blood poisoning since yesterday and shouldn't move my right arm... this sucks :-(
Maybe in some days...

Default? Probably the same as worldspawns, 1 0.8 0.8 I think...

59
Feature Requests / Log files and CTD's
« on: May 31, 2007, 01:40:09 am »
Sorry, wrong ;-)
It's your top ceiling. If I remove that, I can compile&start just fine...

BTW, some first impressions:

- It's quite colorful and a bit mazy. Thats fine, though it doesn't exactly look like corporate design or less than 10 architects ;-)
-The brick wall of your shack is a bit big, the green (grass?) outside a bit small scaled IMHO.
-Sorry, but I guess you'll never get the upper part of your fire ladder to work. Experience from my own map tells me it's quite impossible to stack two stairs _directly_ on top of each other. At least if you want to actually use them.
-Man, 2600 brushes? Thats an awful lot... I'm not really amazed by your 15 MB bsp... though that may have other reasons like bad brushes as well...
-Hope all of this doesn't sound too negative, plz take it as constructive critizism. All in all I really like your map because its so colorful and detailed... you're a bit of an interior designer, arent you? :wink:

Regards
Xav

60
Tactics / All Grenade, All the time
« on: May 31, 2007, 01:16:27 am »
Gosh, whats next?

Anyone likes to strangle them with his all skipping rope squads?

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