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Feature Requests / Praise and Possibilities
« on: April 17, 2007, 04:14:15 pm »
#1
Might be cool, depends exactly how it was implemented.
#2
I heartily concur.
#3
Some fast evil robots would be good. Though, I think hovering things are deprecated within the ufo:ai world.
#4
Robotic gun emplacements are a very good idea. (I'm thinking of the directors cut of Aliens). If I was building a base from which to defend the earth from alien hordes, they would be on my shopping list.
#5 #6
portable cloaking and shields: not sure I approve either.
#7
teleporting: I really think this would just be the wrong style.
#8
No argument
#9
I don't think I would use it. I usually have a grenade or rocket launcher about, and these are a bit hazardous on reaction fire.
#10
The current one is hard to understand. It seems to be that if the trajectory trace goes red before it hits the ground, then the target is out range. but i don't really rate this.
#11
this might add a bit beyond the current rank system.
there's my tuppence.
Might be cool, depends exactly how it was implemented.
#2
I heartily concur.
#3
Some fast evil robots would be good. Though, I think hovering things are deprecated within the ufo:ai world.
#4
Robotic gun emplacements are a very good idea. (I'm thinking of the directors cut of Aliens). If I was building a base from which to defend the earth from alien hordes, they would be on my shopping list.
#5 #6
portable cloaking and shields: not sure I approve either.
#7
teleporting: I really think this would just be the wrong style.
#8
No argument
#9
I don't think I would use it. I usually have a grenade or rocket launcher about, and these are a bit hazardous on reaction fire.
#10
The current one is hard to understand. It seems to be that if the trajectory trace goes red before it hits the ground, then the target is out range. but i don't really rate this.
#11
this might add a bit beyond the current rank system.
there's my tuppence.