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Topics - Greyson

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Hi guys,

I was keeping a eye on the development of this project, but due to a couple of unpleasant family health issues I've been out of the loop for about a year. I cant remember what version I played but I remember the game at that stage had several areas such as research and endgame which had unfinished parts, or place holder notices. I wanted to wait to play it again when it was mostly complete: improvements still to be made but without any actual missing game elements. Can anyone tell me if the game is at that point yet, or will be in the next version?

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Tactics / Killed soldiers
« on: September 01, 2010, 10:20:43 pm »
Hi guys, great game. Well done for resurrecting a legend. Mainstream developers only seem to want to make FPS's out of it.



Sorry if this has been asked before, I searched and couldn't find anything

I'm having a problem with my soldiers: basically they keep dying. I'm trying to get them experienced so they get better, but I seem to lose at least one soldier every mission, which is a real setback if he happens to be experienced. Is there any way to revive a 'killed' soldier? I remember in UFO:EU soldiers were critically injured on missions before they were officially dead, and they could be medi-pack healed or carried in the backpack of another trooper (looking like roadkill if I remember right) and medivac'd out of there so you didn't lose him forever.

Is there a similar feature in UFO:AI? I haven't found it if there is. Any advice would be appreciated!

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