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Messages - tempsanity

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Feature Requests / svn version: not being able to shoot
« on: February 09, 2007, 12:16:39 pm »
Thank you for the answer, I'll wait patiently then.

Feature Requests / svn version: not being able to shoot
« on: February 09, 2007, 11:48:06 am »
I downloaded the newest svn version (a couple days ago, then updated it everyday hoping for a bugfix) and I can't shoot... When I land somewhere, the mission starts and I simply cannot shoot, when I choose 'primary fire' or any other type of attack a word appears on screen - as if I said something
Code: [Select]
temporarysanity: firerp

I checked the aliens and reaction fire - they can shoot and my soldiers use reaction fire. I just can't order them to shoot when I want.

Any suggestions?

When I tried to shoot two times, this is what I got in the console:

Code: [Select]
Team 0 ended round, team 1's round started!
tempsanity: firerp
tempsanity: firerp

Feature Requests / UFO AI > UFO Aftermath? It seems to think so!
« on: February 04, 2007, 08:00:22 pm »
Aftermath is a boring game - I would prefer to play the original X-COM (well, I'm not thinking about Apocalypse which wasn't nearly as good) or UFO: AI even if it is unfinished.

Sounds and Music / A great sound artist that could maybe help you guys
« on: February 01, 2007, 02:55:54 am »
A long time ago me and my friends were creating a rogue-like game with graphics, the project died because of some accidents and **** idiots (like an admin who hosted our backup files, forums and art who deleted them because he had a quarrel with our coder) anyway... I'll get to the point. We asked Alexi, a great music artist who created the music for Wesnoth for example (amazing, isn't it?) for some help and he said that maybe he will be able to create some tunes for us. I know he's quite busy with his skills, but maybe you should try contacting him - I mean somebody from the dev team, and asking him for at least one music theme? I think it's worth it.

Mapping / Any info on the Linux version of the bundled package?
« on: February 01, 2007, 02:45:14 am »
I mean: Radiant + UFO: AI plugins? I created one map for WesternQuake3 so maybe it won't be so hard for me to start... I would prefer to wait for a bundled package for Linux though.

Is creating the maps for UFO harder than creating them for Q3? Or is it basically the same? Cause maybe there are some things specific for a turn-based game like this one that make the creation of maps more difficult?

Discussion / Skill and rank increases!
« on: February 01, 2007, 02:29:12 am »
Btw. I saw the proper skill increase (assault guns skill increasing when you actually use this kind of weapons etc) on the to do list and I really hope it will be implemented.

Discussion / Bringing back the Horror
« on: February 01, 2007, 02:23:21 am »
Good points. I agree. I wanted to post a similar topic - at the moment UFO: AI has great perspectives, although no atmosphere. I mean - I really like playing it online, but the single player doesn't feel like the X-COM series. As you said, it lacks sounds, fog, doors etc. even such small things as a slower, fade-out effect at the end of the mission imho. I understand this is an open-source project created by fans so I know you try to do your best. And btw. since the beginning of these boards (before the hackers attack/crash) there were a lot of posts about destructible terrain, people ask about it a lot now as well. Well, the truth is it was a very IMPORTANT feature in the original series - I hope you guys will add a lot of destructible stuff in the future, even though I know Q2 isn't too flexible when it comes to this particular thing. But... there is a chance somebody will find a way to implement it! It would be a total blast.

The other suggestion - create a Chryssalid-like race - leaving eggs inside human bodies - that was great in X-COM.

Ok, I'll finish now. I'm really happy this project is being actively developed.

Translating / Searching translators
« on: February 01, 2007, 02:11:50 am »
Back in the days when the original team was working on UFO: AI I was supposed to do a polish translation. A couple years later (or something like that) , and after the forums 'rebirth' I decided to register again. Well, I've sent my friend (he is a great concept/sketch artist - though he knows some Photoshop) the link and sent an email to the current polish translator. You have to support open-source projects, right? Right. Hope I won't have too much problems with poedit.

Oh, and thanks for continuing the development.

This is one of the most interesting open source projects out there.

Greetings from Poland.

temporarysanity, formerly known as dolny.

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