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Messages - tempsanity

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31
Feature Requests / The 2.1 was compiled against glibc_2.4
« on: April 05, 2007, 09:23:15 am »
Quote from: "cator"

I have Mandriva 2007, and when I tried to run I got error - it could not find libjack-0.100.0.so.0


Find your version of jack and symlink it.
Example for Arch Linux: http://ufoai.ninex.info/phpBB2/viewtopic.php?t=1238

About symlinking: http://www.linuxforums.org/forum/linux-newbie/65415-creating-symlink.html

32
Feature Requests / althud firing (Fixed in svn)
« on: April 03, 2007, 02:40:40 pm »
I just installed UFO 2.1 on my second Linux box running Arch. Everything seems to run great (after getting jack and making a proper symbolic link), but after choosing althud I can't shoot. I finished my first round, then I wanted to shoot an alien in the second, but I couldn't. Clicking lmb did not work. Weird.

33
Discussion / Archlinux + UFO:AI 2.1 (jack dependency - solved)
« on: April 02, 2007, 11:40:06 pm »
I downloaded the installer (wow, looks sweet) and resolved the dependency problem with jack (info for Arch users: I had to install jack and make a symbolic link to libjack).

Code: [Select]
ln -s /usr/lib/libjack.so.0 /usr/lib/libjack-0.100.0.so.0

My ATI drivers don't work right now so I'll get back to test it tommorow. This is just a little piece of info for Arch users with this problem.

34
Artwork / Modeling
« on: March 29, 2007, 11:58:27 am »
Great. Thank you Willem.

35
Sounds and Music / Weapon Sounds To-Do
« on: March 27, 2007, 11:18:39 am »
I like the last two the most I think.
Btw. could you provide a breaking window glass sound as well? (If you have enough time of course - there is no sound when you shoot through the window glass).

36
Artwork / Modeling
« on: March 26, 2007, 08:05:06 pm »
Thanks for accepting my invitation.
Welcome :)

37
Sounds and Music / Subdued city / rain / thunderstorm track
« on: March 24, 2007, 09:14:46 pm »
Wow. Great tune mate! Love it. It reminds me of Blade Runner OST a little bit.

38
Sounds and Music / Two weapon sounds still needed for 2.1 release.
« on: March 20, 2007, 06:08:29 pm »
As somebody said before in the other thread - 'death sounds' for the male and female models would be nice - if you can create them, Alex ;)

Also, I'd love to hear some random shouts and comments made by the soldiers - like 'great shot!', 'target neutralised', 'soldier wounded!', 'enemy spotted', panic screams etc.

Don't get me wrong - I'm happy to hear new sounds in-game, but after checking out your contributions I just hope for more :P and those comments would make a nice addition.

Anyway, maybe I already suggested it somewhere. If yes - please go easy on me :P

39
Mapping / suggestions for new maps
« on: March 19, 2007, 11:14:20 pm »
City ruins.
A forrest.

A suggestion btw: maybe Alex could help you with it - some more ambience sounds, besides music - like wolves howling on some forrest/plain/farm maps in the night - some car sounds during the day in the city etc. etc. It really adds to the atmosphere.

40
Sounds and Music / Two weapon sounds still needed for 2.1 release.
« on: March 19, 2007, 04:57:43 pm »
Thanks for your contributions Alex!

41
Feature Requests / Medals, heroes and others
« on: March 16, 2007, 12:01:40 pm »
Yes, flags would be cool.

42
Feature Requests / 1280x800 Resolution
« on: February 24, 2007, 08:07:59 pm »
1440x900 if I remember correctly (widescreen) would be cool. (Toshiba Satellite - I'm not sure about the resolution)

43
Sounds and Music / Voice acting?
« on: February 11, 2007, 10:39:48 am »
Great! Can't wait for the results mate :)

44
Feature Requests / Scary alien, cloaked alien, 2d backgrounds?
« on: February 11, 2007, 01:25:30 am »
So, I've been following the development of UFO since the earliest stages bla bla bla. The game is becoming more and more enjoyable, and I'm having some good  time playing it, but I miss this feeling you had when you played UFO: Enemy Unknown. I was really scared thanks to the music, door sounds etc. But the thing that sent chills down my spine was: the enemy. Mainly Chryssalid. And yeah, I'm very cautious while playing, but it's not the same. Horror factor ;) is a lot smaller. I really miss this alien and XCOM's atmosphere. I really hope you guys will come up with a similar alien - making it really scary :) I'm not saying - copy his look etc. Just create an alien that will make the players shiver ;) An alien turning your soldiers to zombies would rock so much.
Besides, Chryssalid looked cool. :roll:

I also think that a cloaked alien would be cool - he may be mainly staying in the UFO's. He may as well sometimes be roaming around the crashsite, mind-controlling some other aliens. I recently came across this screenshot:

http://www.ufo-extraterrestrials.com/sshots/UFO_ET-UFO_Small.jpg - something like those guys inside the ship would be great.

Another idea:
Hm, maybe an alien leaving eggs - if you won't destroy them - some new aliens will appear :) Maybe the player could discover a hidden alien laboratory with a new species - they would destroy the cryogenic cages they were kept in and start attacking your soldiers. I don't know what is possible to code within the boundaries of this engine and coders skills. So don't be mad at me, saying 'ah, yeah, what else? maybe half-life 2 like physics?' - these are only suggestions :)

I have a question by the way, is the UFO:AI engine capable of running backgrounds like these?

http://www.ufo-extraterrestrials.com/sshots/UFO_ET_Research_2_thumb.jpg

I'll try to get my friend who is a gfx artist to contribute some 2d art, maybe he'll create one or two cool backgrounds. Are there any restrictions?

45
Feature Requests / svn version: not being able to shoot
« on: February 11, 2007, 01:21:18 am »
Ok so the solution is kinda lame ;)
I had to delete my .ufoai folder from my home directory.
The new firearms code is very nice - well, I mean the similarity to XCOM 1&2.

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