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Topics - Mattn

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31
Sounds and Music / [WANTED] Ambient sounds
« on: May 16, 2009, 01:14:03 pm »
Hi,

again we are searching for sound files -especially fire sounds like this one http://www.freesound.org/samplesViewSingle.php?id=44322

we need them for the maps where fire particles are burning without a single noise. and we have differnt kind of fires. big ones (like e.g. the crashed ufos) and small ones like camping fires.



32
Sounds and Music / Normalizing sounds
« on: April 09, 2009, 07:52:57 am »
Hi,

it would be very nice if someone with a decent equipment (i only have stereo headsets where the right side is defect ;)) and a ear for stuff like that would normalize the shooting and footstep sounds - the footstep sounds are a little bit too loud in relation to the shooting sounds imo (at least on my defect headset). the shootgun sounds not really like a shootgun - could be a little bit louder imo. if there are weapons that are using the same sounds where one should be louder but the other not, we should just add a new file.

edit
Please also try to convert them into the ogg format while you are on it.

33
Coding / Searching C++ Programmers
« on: August 29, 2008, 07:49:35 am »
Hi,

we recently merged the mapeditor (GTKRadiant) into our svn tree. Now we are searching for help with the cleanup and extending of it. If you know C++ and wanna help, please let us know.

Several open tasks:
* include pathfinding highlighting into the mapeditor
* include ufo2map -check and -fix output parsing and presenting into the editor
* increase the useability of the surface inspector by not setting a flag when it's not explictly clicked (e.g. a brush might have mixed surfaceflags (or mixed levelflags) - selecting more than one brush and changing something would end in all selected brushes having the same flags - which is more than bad)
* fix bugs (like model rotations)
* merge some of the plugins back into the core (we only support ufo [q2] games and don't need this as a plugin)

34
Discussion / Sourceforge community choice awards 2008
« on: July 04, 2008, 10:21:08 am »
Thanks to all our fellow gamers around here: We are nominated again in the section Best Project for Gamers.

Now we need your vote to win this award - vote for us at: http://sourceforge.net/community/cca08/

All you need is your sf.net account.

See the newspost for more information.

35
Artwork / Need background image for tactical radar
« on: June 13, 2008, 10:10:07 am »
Hi, we've recently implemented a tactical radar (see attachment)

What we now need is a nice background the radar is rendered on. That's where you can help.

An idea:
A table plate with things lying on it like a compass or something like that. But the radar map size can differ from map to map - so it would be nice if you could work with layers and send in the source image, too. Maybe we will create more than one background out of them. The license must either be GPL or CC Attribution-Share Alike 3.0

[attachment deleted by admin]

36
Artwork / Can someone please create a skin for this model
« on: December 13, 2007, 02:22:03 pm »
we have a car model in svn that doesn't have a skin - can someone please create one?
you can find it here: http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/objects/cars/car3/

37
Discussion / Windows 2K testers needed
« on: August 24, 2007, 09:49:02 am »
I've recently implemented a fallback for the network function freeaddrinfo - there were reports about unresolved symbols about this on win2k. If some of our brave gamers here still has a 2k box somewhere around, please try to compile the latest revision in trunk on this win2k box and run it please. Let me know whether there are any other unresolved network function symbols, please

39
Tactics / Tip of the Day
« on: July 05, 2007, 12:04:00 pm »
You can now add your favorite tactics or hints to the Tip of the Day wiki page.

41
Artwork / Intro animation
« on: June 28, 2007, 01:04:27 pm »
I recently added roq support to the ufo engine - see http://ufoai.ninex.info/wiki/index.php/Artwork#Videos_.28Cutscenes.29 - now we need an intro for UFO:AI - contributions are highly welcome

This topic is for discussion the content, and other intro related stuff

42
Sounds and Music / [CLOSED] Geoscape sounds needed
« on: June 11, 2007, 05:27:35 pm »
We need sounds for geoscape events:
finished transfers
promotion
research finished and proposal
construction finished
production completed and so on


this is a complete list of all message types
Code: [Select]
MSG_INFO,
MSG_STANDARD,
MSG_RESEARCH_PROPOSAL,
MSG_RESEARCH_FINISHED,
MSG_CONSTRUCTION,
MSG_UFOSPOTTED,
MSG_TERRORSITE,
MSG_BASEATTACK,
MSG_TRANSFERFINISHED,
MSG_PROMOTION,
MSG_PRODUCTION,
MSG_NEWS,
MSG_DEATH,
MSG_CRASHSITE,
some of them can use the same sound - e.g. sounds/misc/newmission.wav is used for MSG_TERRORSITE, MSG_BASEATTACK, MSG_UFOSPOTTED and MSG_CRASHSITE

43
Mapping / Mapeditor for UFO:AI
« on: December 30, 2006, 06:44:19 pm »
We finally managed to get the mapeditor (GtkRadiant v1.5) bundled with UFO:Alien Invasion gamepack and our new UFO:AI plugin.

Currently there is only a windows and a linux installer available:
Download

You will need the *.map files to edit existing maps (not the *.bsp files from base/maps-folder) and you are also able to generate new maps of course.

Head over to our wiki articles about mapping to get more information an tutorials about UFO:AI mapping

44
Artwork / Map loading screens
« on: December 01, 2006, 04:02:29 pm »
Hi,

you want to contribute and ask how?

someone with more talent then me (well - everybody) can do some nice map loading screens for the available maps.

My default crappy loading screen


There is a Gimp template available:
http://ufo.myexp.de/template.xcf

You can make screenshots with your F11 and F12 keys (deactivate hud and take the shot) in-game. you can also play with the cl_cam* cvars (type cl_cam to game console and hit your tab-key)

those loading screens would be shown in singleplayer mode when loading a mission. they should somehow give a feeling for the map - you can also render some of the alien models or soldier models in front of some map part - everything that looks good is allowed.

feel free to send contributions. the loading screens should have a size of 800x600

a list of already available shots can be seen here: http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/pics/maps/loading/

if you agree, we would take your name into your nameslist - then there is a chance that soldiers, workers or scientists will have your name.

feel free to add contributions to our patchtracker or show them in this thread:
http://sourceforge.net/tracker/?atid=805244&group_id=157793&func=browse

45
Coding / mingw (+dev-cpp?) warnings
« on: November 05, 2006, 11:44:27 am »
tons of:
Code: [Select]
src/ports/win32/../../qcommon/qcommon.h:294: warning: `libintl_printf' is an unrecognized format function type

problem is: __attribute__((printf(1,2))) gets __attribute__((libintl_printf(1,2))) with mingw - because mingw uses #define printf libintl_printf in their libintl.h

suggestions?

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