Oh you just assigned the missing footstep sounds to textures which haven't had a footstep sound using the current footstep system? Well i thought you added a system we were talking about earlier, because adding footstep sounds using the current system is actually a waste of time.
(it was also my leverage to adding a new footstep sound system
) Anyway we cant use the sounds you uploaded for the following reasons:
move.ogg is the Hovernet move sound I put in sounds\aliens\hovernet\ - the hovernet got already a new (better) "footstep sound", just havent uploaded it yet because mattns code havent worked at that time.
move2.ogg is the bloodspider move sound from sounds\aliens\bloodspider\ - if i understood you right, you found that sound in the bloodspider folder? That cannot be the case. This is the original bloodspider move sound i made and is still the only footstep sound found in the bloodspider folder:
http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blob;f=base/sound/aliens/bloodspider/move.ogggrate1.ogg - doesnt match the quality standards
grass5.ogg - doesnt match the quality standards
wood5.ogg - is fine in quality but it wont fit to the other wood footsteps (ill make completly new ones, dont worry, until the original concept i had i mentioned is ingame)
I can remove and exchange the stuff with the other sounds, so we can still make use of your work - if you want.