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Messages - Crystan

Pages: 1 [2] 3 4 ... 39
16
Mapping / Re: Village revamp
« on: August 27, 2013, 01:24:32 pm »
I hope we can get rid of the 90s Cars someday. :D

17
Mapping / Re: Village revamp
« on: August 27, 2013, 03:47:05 am »
Seen the shots on desura. You did a great job with that, H :)

18
Feature Requests / Re: Game Mechanics and Improvements Discusion
« on: August 26, 2013, 06:06:34 pm »
I just read the last 2 posts but if i understood you right you still didn't understand how to actual activate RF:

You can activate RF by first clicking on the "round" buttons in your fire options menu:
(mind it doesn't reserve any TUs for RF, means you still need enough TUs for RF to happen - for this is the other button).

Then you have to click on the small shield icon to activate RF for the soldier. If this icon has a small X, no reaction fire will be taken.

The pistol icon above the shield icon is just to reserve TUs for any shooting action, to make sure you have enough TUs for using your weapons after movement actions.

edit - corrected information and attached an image showing the necessary icons.

19
Discussion / Re: UFO: AI 2.4/2.5 Lets Plays
« on: July 22, 2013, 04:13:19 pm »
*Necroposting*
I've found a 18 part long Lets Play of 2.4 on youtube, found it worth to be mentioned here in the forums:
http://www.youtube.com/watch?v=H9o2zd_JMsg&feature=c4-overview-vl&list=PLTj9a3pCbtjWiR183tme8ysGWmC4l5qCq

20
User modifications / Re: GFX modding questions
« on: May 25, 2013, 07:16:49 pm »
Thats some really nice improvments to the original interface. Looks indeed great.

21
Discussion / Re: Is "Heavy weapon" proficiency disappearing ?
« on: May 01, 2013, 11:08:13 pm »
It's going away. Thanks for flagging up these appearances. I've made a bug report to investigate before 2.5 goes out.
We're gonna release 2.5? I've some sounds i haven't uploaded yet. :P

22
Offtopic / Re: Looking for a 3D Artist for a commercial game
« on: May 01, 2013, 01:00:37 pm »
Bumping thread because of a updated opening post.

23
Offtopic / Re: Worlds of Magic - A new classic 4X fantasy game
« on: April 25, 2013, 08:22:30 pm »
Looks really nice! Been waiting for a decent MoM successor forever, after Elementals have been a great disappointment for me. Btw. whats up with the giant xbow guy? Is his size temporary or is it a visibility decision?

24
Really interesting. I smiled when he mentioned Master of Orion and Magic. :D

25
Offtopic / Re: Looking for a 3D Artist for a commercial game
« on: February 06, 2013, 12:44:10 am »
Once more our last applicant was a pure failure. So we're again looking for a reliable 3D-Artist.

26
Discussion / Re: Add soldier voices
« on: February 01, 2013, 12:57:17 pm »
That maybe would be possible to add additional downloads - just speech.
It would be possible to release voice packs as unofficial mods. But i think there is currently no support for soldier/geoscape (research complete etc) response sounds in the game.


But sounds for me would be the last thing i would care about .
:'(

27
Sounds and Music / Re: A facelift for footsteps/terrain
« on: December 30, 2012, 02:55:52 am »
shure

28
Artwork / Re: Help us out: faces for soldier heads
« on: December 23, 2012, 05:05:20 pm »
woow, very nice ! but can we put back the smoking guy ?  ;D
I second that. :)


29
Well you can define the hurt and death sounds in the team_*.ufos
Code: (team_aliens.ufo) [Select]
actorsounds {
neutral {
hurtsound "aliens/taman/hurt1"
hurtsound "aliens/taman/hurt2"
hurtsound "aliens/taman/hurt3"
deathsound "aliens/taman/die1"
deathsound "aliens/taman/die2"
}
}

30
What do you mean with "rules for sounds..."?

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