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Messages - jcjordan

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16
Tactics / Re: security camera usage in base defense
« on: August 06, 2013, 08:16:02 pm »
Placing a soldier in the control center will give you access to the cameras.

Ok thanks, that's what I was missing

17
Tactics / security camera usage in base defense
« on: August 05, 2013, 11:48:16 pm »
I had a previous version of 2.5 that had the working security cameras in the base defense mission but in the version I have now (downloaded a couple of weeks ago) that doesn't seem to be the case. I know there was some talk of changing how the cameras operated but don't remember seeing/reading if that has happened yet. Are the cameras on base defense missions now disabled alltogether or is it now changed where you have to have a soldier placed somewhere in front of a console to have them work (the change I've seen mentioned some time ago)?

18
Bugs in stable version (2.5) / Re: Load saved game very slow
« on: May 21, 2013, 11:26:49 pm »
@jcjordan: Can't right-click the checkbox to remove characters from the employee pools? I don't know if it will help, but trying shouldn't hurt.

I didn't know about that, I'll give that a try to see what it does.

19
Bugs in stable version (2.5) / Re: Load saved game very slow
« on: May 17, 2013, 11:37:49 pm »
I've seen the same thing in my very late game version & it's at the point that SoftwareSimian mentions - in mine it's about a 2-4+min wait on the  employees. I assume it's the loading of all the employee info in the hire pools. I've got alot of unused soldiers, workmen & scientists that I'll never use. Would just having a pool that says you've got X  number of this type & not give them names/stats until actually hired work to alleviate the problem or maybe a way to dismiss/cull people from the pool?

20
Discussion / alien bases question
« on: April 26, 2013, 03:11:29 am »
In 2.5 dev will the aliens keep trying to establish new bases or is there a finite # & once those are gone no more will appear? In my game I found/destroyed 2-3 bases IIRC but I still see supply transports going to a couple of areas on geoscape & I've given those areas a good patrolling but nothing ever comes up. I've even followed a supply ship to an area where it disappeared off my interceptors radar screen so I had it sit in that area until fuel ran low but nothinig showed up but then a few days later a supply ship appeared in that area like it was taking off again???

21
Bugs in stable version (2.5) / Re: another map problem
« on: April 03, 2013, 01:21:53 am »
ok thanks at least it didn't stop usage of soldiers so it wasn't a biggie

22
Bugs in stable version (2.5) / another map problem
« on: April 02, 2013, 12:18:49 am »
I've not put a bug report on this one yet as I'm not on my laptop but have the pics there. There's another map problem w/ Herakles transport & Military bunker map. The seats for the Herakles is a level under the transport instead of in it as it should be. You can walk inside & around the inside of the transport everywhere other than where the seats should be but otherwise there doesn't seem to be a problem w/ the map as all the troops start at the underground entrance. This is dev 2.5 from Jan10th nightly build download IIRC

23
Discussion / destroying base
« on: March 25, 2013, 10:36:53 pm »
Not sure if it's been asked/discussed but as far as I can see I'm unable to destroy a base I want to get rid of. In some games, I'll set up a reserve base where I can store extra weapons, antimatter, wounded soldiers needing long term healing, alien materials, etc but at some point the base will become redundant so I won't need it but I can't get rid of the base from geoscape or base view unless I just missed something. Shouldn't there be some way for me to "decommission" a base if I want to?

24
Bugs in stable version (2.5) / Re: problem w/ spawn pts on map
« on: March 23, 2013, 05:35:41 am »
ok thanks, I was looking more where it gives you the options the bold, italic, link, etc & at the bottom rather than up where you said for attaching things

25
Bugs in stable version (2.5) / problem w/ spawn pts on map
« on: March 23, 2013, 03:57:47 am »
I opened a bug issue #4940 but Bug Genie didn't allow me to add savegame as an attachment & the pics added didn't come out the way they should in the issue, so I'd though I might post them here.

Problem is in the Counry Desert Map/Herakles using 2.5dev from Jan10th nightly build, some spawn points are off for a few soldiers. One soldier spawns in the roof of the ship like he's standing on something but is able to move off into play. The other 4 soldiers that start on the ship can't move anywhere other than the square formed by those 4. Attached is pics of the situations as well as the overall placement of the alien ship/Herakles & savegame. If you use the savegame just go to the landed ufo in N Amer from the nearby base.

26
Bugs in stable version (2.5) / Re: firing radii - Dragon vs. Stiletto
« on: March 08, 2013, 11:12:13 pm »
I've kinda noticed the same thing as well but I just thought that I dropped some other weapon off in the difference between the Stilletto & Dragon (I lose the nose mounted laser)

My normal loadout for the Stilletto - laser in the nose & either two missle racks or missle rack/particle beam whereas on the Dragon it's missle rack/particle beam

27
Bugs in stable version (2.5) / Re: bug w/ gas grenades???
« on: March 08, 2013, 11:08:08 pm »
ok thanks, I use the gas genades more as a pin the alien down until I shoot it or as a area denial weapon forcing them to go another path so I don't walk though it very often but sometimes I'm forced to to get to an alien.

28
Bugs in stable version (2.5) / Re: bug w/ gas grenades???
« on: March 06, 2013, 12:20:42 am »
I thought I had read some time ago that it was supposed to be the other way around that the power armor, being a fully airtight type armor, would offer the protection from the gas grenade types though the weapon is designed to effect alien physiology. I didn't look at the stats but just thought it strange that I get stun damage when in the blast area but none if I walk through the cloud. Not a major breaker one way or the other

29
Bugs in stable version (2.5) / bug w/ gas grenades???
« on: March 04, 2013, 07:25:22 pm »
Not sure if this is how they're supposed to work or if it's a bug (if it is I'll post it) In the use of gas grenades, I've noticed that on my characters that if they're in the area of effect when it goes off then they'll get stun damage but if they aren't & later walk into the gas cloud they get no damage when wearing Nano armor. Is this the way it should be? I know they're not supposed to if wearing Power armor as it offers protection from the gas effects. As far as I can see it does effect the aliens as it should.

30
Bugs in stable version (2.5) / minor research bug
« on: February 13, 2013, 11:55:48 pm »
Minor problem not a major bug by any means but when research is complete on the adv alien weapons suite forget the name offhand right now (Alien ECM suite), there's no msg sent from "Navarre" on it being completed. You can view the stats etc in the UFOpedia though just no research is completed msg appears.

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