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46
Artwork / Re: New here. Want to help
« on: June 28, 2010, 03:57:05 pm »
thanks for the feedback. Glad you like the models.

@Winter

About the visor: Yes no problem.

About Exoskeleton: Yes seems i forgot that part :P

@MCR You are correct, i managed to fuck those legs up good. I think the proportion problems are mainly due to his "Gut" armor and massive armored diaper :P.
He is basically a paintover of the nanocomposite sketch so proportions are more or less the same, +/- armor.
That being said the other sketches probably arent accurate either.

 the sketches are mainly to give myself a sense of direction, and finding out what you guys are looking for.

I feel i have a pretty good idea now where im going with the powered armor, so im going to start modelling soon(ish).

@Trashman & Mattn

Will upload what i have when the power armor and composite are done. Where should i upload them to?

47
Artwork / Re: New here. Want to help
« on: June 28, 2010, 05:34:47 am »
Update (also updated the power armor concept in my previous post)



Uploaded with ImageShack.us


48
Artwork / Re: New Rocket Launcher
« on: June 26, 2010, 02:50:14 pm »
@Flying Steel

i usually start my textures with a base color and then create a layer for the AO and put it on multiply, then just paint on top of that.



49
Artwork / Re: New here. Want to help
« on: June 25, 2010, 08:40:10 pm »
Lower tech powered armor concept.



Uploaded with ImageShack.us

Oppinions?

edit: udated pic

50
Artwork / Re: New Rocket Launcher
« on: June 25, 2010, 07:40:20 pm »
I personally like to bake an ambient occlusion map for the model no matter what, makes for a good base for textures but doesnt stand out too much.


Not gonna comment on color stuf, I dont know :P

51
Artwork / Re: New Rocket Launcher
« on: June 25, 2010, 04:49:35 pm »
good stuff  ;D

52
Artwork / Re: New here. Want to help
« on: June 25, 2010, 04:38:04 pm »
Thanks

53
Artwork / Re: New here. Want to help
« on: June 24, 2010, 11:14:03 pm »
thanks that clears things up a bit  :)

54
Artwork / Re: New here. Want to help
« on: June 24, 2010, 09:39:00 pm »
@Winter

Could you list all the armors that are needed for phalanx? I was under the impression that it was only:

Combat armor (+Advanced version)
Nano composite (+Advanced version)
Power armor (+Advanced version)
Jump armor

Or do you mean that my concept sketch should rather represent the Advanced version?
Regardless i'm gonna try working out a lower tech powered armor.

Could you make a list of the armors with info on how early they are available, their strengths/weaknesses and if you can, story related info (advanced materials used in production and such)? I guess the lower tier powered armor would be available before the nano composite?

@MCR

I was planning just modelling new heads. Just finished a Basic head that i was planning on tweaking, adjusting and retexturing for variations.

Anyways thanks for the replies, the basic suit and combat armor are pretty much done now, will probably post updates tomorrow or sometime this weekend.







55
Artwork / Re: New here. Want to help
« on: June 24, 2010, 06:06:43 pm »
Cool thanks for the references.

As for actually getting the models into the game i dont know enough yet to comment.

Just going to focus on getting the 4 basic human male and female armor models done, and then focus in implementation after.

56
Artwork / Re: New here. Want to help
« on: June 23, 2010, 05:03:01 pm »
Awesome! I guess i'm gonna go ahead and continue these then. Will post updates as i go.

57
Artwork / Re: New here. Want to help
« on: June 23, 2010, 07:42:43 am »
thanks for the link, gonna check it out right away.

I do know how to animate, but i have very little experience with character animation. I do intend to try though, and learn as i go.
Also a question. Do you know if using the newer "skin" modifier insted of "physique" for skinning models? i dont have any experience with the md2 format, but since its quite old i guess probably not?

about SVN i have used tortoise before, though it has been a couple of years since and i dont remember tbh :P

58
Artwork / Re: New here. Want to help
« on: June 23, 2010, 07:07:36 am »
Thanks guys :)

I use 3dsMax and zbrush

59
Artwork / New here. Want to help
« on: June 23, 2010, 05:48:38 am »
Hey guys.

Looks like a cool project you have going on, and i would love to see a new game in the
spirit of x-com.

Anyways I though i would help you out, and hopefully bring the games graphics up to par
with your new engine capabilities. If you will let me :)

I took the liberty to do some models and sketches.

Models:



Uploaded with ImageShack.us


The models were done fairly quick and dirty and are not 100% complete, as i thought i
would hear what you thought before i spent too much time on them.

The Armor on the left in the model renders is the default "unarmored" BDU.
Its basically a jumpsuit with some light padding and minimal armor coverage.

I chose to add a little bit of armor to the suit, as to me it would seem kind of silly
to send elite troops into the field against an unknown threat, without any kind of
protection.


The model on the right is the combat armor. Its basically supposed to be a Vest, pads
and helmet, made of Kevlar/ceramic equivalents relevant to the time of the game
(spider-silk was mentioned on the wiki though that sounded more like it would be used in
fabrics?). And a heavy undersuit.
Partially inspired by sketches posted by user "Josh".

Sketches:



Uploaded with ImageShack.us

The Nano composite armor, from the wiki sounded to me like a early attempt at replicating
the plating and exoskeleton used i alien armors, but falling a little short if its goal.

The suit consists of a tight under-suit, partially covered with nanosteel plating, and the whole
thing being supported by a light exoskeleton, enhancing the speed and firing stability
of the soldier.

I couldn't find any information on The Power armor, but i assumed it was based on the
same materials as the nano armor, but in a super-heavy version.

Complete closed-environment suit, with its massive weight supported by a heavy
exoskeleton.
Obviously very bulky.


Hope you like, but if not, feedback is always helpful :)




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