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Coding / Re: What features are still missing for UGVs?
« on: February 03, 2012, 06:52:05 am »
So according to the TODO it looks like the UGV implementation has been pushed back again (to v2.5). Has progress been made on this feature? And any progress on hovering units?
It would be quite nice to see more variety in the kinds of units you both field and face on the battlefield in the next version. As interesting as battlescape combat is in the early game, after so many missions the campaign begins to feel more like endless room clearing. Combined arms forces on both sides of the fight would do a lot to diversify the experience.
If fully implementing this feature as planned requires too many engine additions to be ready for the next release, I'd like to suggest again that an intermediate solution like the one described above could be desirable.
It would be quite nice to see more variety in the kinds of units you both field and face on the battlefield in the next version. As interesting as battlescape combat is in the early game, after so many missions the campaign begins to feel more like endless room clearing. Combined arms forces on both sides of the fight would do a lot to diversify the experience.
If fully implementing this feature as planned requires too many engine additions to be ready for the next release, I'd like to suggest again that an intermediate solution like the one described above could be desirable.