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Messages - lfloden

Pages: 1 [2] 3 4 5
16
Sounds and Music / Something I noticed the other day
« on: April 12, 2007, 03:53:51 pm »
Because my wife doesn't let me turn up the sound when she is around when I'm playing I hadn't noticed that the plasma guns sound like a machine gun.

If I can figure out how to hook my keyboard up to my laptop I'll try to come up with something. Or if anyone else has anything already lets hear it.

I think these (along with the other energy weapons) need more of an energy sound, maybe a sizzle of the air.

17
Feature Requests / Compiling ufo.dev can't find cdaudio.h
« on: April 10, 2007, 11:03:45 pm »
When compiling ufo.dev with DEV-C++ it comes up with an error that it can't find the cdaudio.h file under c:\UFOAI\src\client\cdaudio.h

I did a search and found it under C:\UFOAI\build\projects\client.

I copied it over to the folder it was looking for, but was wondering if the dev file should be pointing to the projects location. Or does it matter?

18
Feature Requests / Updated althud file
« on: April 06, 2007, 05:02:21 pm »
I have the althud file updated and will email it later today. It doesn't line up perfectly with the bottom of the firing control section(?) but it is close, much better than going all the way across the screen.

19
Discussion / 2.2 trunk?
« on: April 03, 2007, 04:19:38 am »
So do we have to change anything in the SVN client to get the 2.2 code?

20
Feature Requests / Random maps still crashing for me
« on: March 31, 2007, 06:24:47 am »
Anyone else?

Everytime I got to play a random map it crashes. At least it was in Antartica instead of the middle of the ocean.

It tries to load it, then exits to windows.

21
Feature Requests / althud firing (Fixed in svn)
« on: March 31, 2007, 06:20:32 am »
Thanks, I messed around with it, moved the righthand over to match the left, its better but has to be moved up and over some more. I'll work with it and then send it to you to verify.

22
Discussion / The full game
« on: March 24, 2007, 02:55:53 pm »
It's still being made and it is open source, there for free. You will have to down load it.

23
Feature Requests / Looks good
« on: March 23, 2007, 11:12:37 pm »
Now, is there a way to move it?

Would it be possible to still call the same function, but have an if statement that says

if hud
  do this function here
else
  do this function but put the window here

At least it is functional.

24
Feature Requests / althud firing (Fixed in svn)
« on: March 20, 2007, 12:52:00 am »
Cool, I'll try it out.

25
Feature Requests / althud firing (Fixed in svn)
« on: March 18, 2007, 05:13:19 am »
I can't do it. When the althud is chosen there is no way to fire at the aliens except for reaction fire. I like the althud better than the default one. Is this something that is going to be fixed?

EDIT: edited the title --Werner

26
Feature Requests / Latest build is broken
« on: March 06, 2007, 05:48:42 am »
I wasn't able to connect to download the newest today, but what I had doesn't work. It is the 2.1 SVN trunk. When going into the battles there are no civies and no aliens. My round is endless. Plus in the first battle when I scan with the IR Goggles I won the battle.

How long is the SVN going to be down?

27
Mapping / Bridge01 map
« on: February 27, 2007, 03:31:06 am »
With the -thread 1 out of there it still works, only uses one CPU though. That I don't mind. At least it is fixed now.

28
Mapping / Bridge01 map
« on: February 25, 2007, 11:10:06 pm »
OK, I finally dug a little and ran the command line for ufo2map rather than use compile.pl and it appears to be running just fine. So I think the problem might be in compile.pl

I changed this line in compile.pl and it seems to be working better...

my $extra = "-bounce 0 -threads 1 -extra ";

I got rid of the -chop 32 or was it chomp? and moved the -threads 1 before the -extra. And it is only using 1 thread now.

29
Mapping / Bridge01 map
« on: February 25, 2007, 02:36:41 am »
dev-cpp

I don't even see it in the ufo_8 project for Visual C++.

30
Mapping / Bridge01 map
« on: February 23, 2007, 05:40:40 am »
Here is the perl screen

Giving base/maps as parameter or start from base/maps
will compile all maps were no bsp-file exists
Keep in mind that ufo2map needs to be in path
=====================================================
Running at: MSWin32
Found ufo2map in "../../ufo2map.exe"
...entering .
..found ./africa04d
---- ufo2map 1.0 ----
subdivide_size = 32.000000
light bounces = 0
extrasamples = true
...map: 'C:\UFOAI\base\maps\./africa04d.map'
...bsp: 'C:\UFOAI\base\maps\./africa04d.bsp'
entering C:\UFOAI\base\maps\./africa04d.map
Entity 0, Brush 43: mixed face contents (f: 1, 65025)
Entity 0, Brush 44: mixed face contents (f: 1, 65025)
Entity 0, Brush 221: mixed face contents (f: 1, 65281)
Entity 0, Brush 222: mixed face contents (f: 1, 65281)
Entity 0, Brush 223: mixed face contents (f: 1, 65281)
Entity 0, Brush 224: mixed face contents (f: 1, 65281)
Entity 0, Brush 225: mixed face contents (f: 1, 65281)
Entity 0, Brush 525: mixed face contents (f: 65025, 1)
Entity 0, Brush 526: mixed face contents (f: 65025, 1)
0...

And here is the error..

MAX_MAP_LEAFFACES (65536)
GetLastError() = 2

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