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Topics - jerikojerk

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31
Hi

i completed my first ufo dissassembly. Nothing appeard in my storage. Is that right? i did all research available ( electro laser, nano lame, antimatter). i did build antimatter container.

so i wonder what happend????

32
just look at the screenshot, there is one "jungle" soldier using flamer and one ortnok with plasma pistol.

My soldier jupped from the upper floor and the alien was not discovered before. (it takes me some time to realise were the alien was).

it's the metro map. Fine map.

33
Discussion / fueldump mission
« on: June 13, 2010, 09:36:46 pm »
i'm in a fueldump map.

there is a rescue zone, a bomd on the outside of a building, some civilians too,  but aliens are locked in the building i don't know what to do.

usualy it's kill them all, so it's simple but here i realy miss a point. thanks for your help.

34
all is in the title.

Quote
==== InitGame ====
SV_AssembleMap: Sequential map assembly in 178422 ms
CM_LoadMap: "-oriental/or_ +craft_drop_firebird +house_a +shed_a +house_b +well +house_f +mosque +craft_ufo_harvester +house_h +well +house_d +house_a +house_a +well +trees_b +trees_a +trees_b +trees_a +trees_a +trees_a +trees_a +trees_a +house_d +stand_b +house_d +trees_a" "-24 0 0 -24 -24 0 0 16 0 -32 -24 0 24 16 0 8 0 0 -24 16 0 -8 -32 0 16 16 0 -16 -16 0 24 8 0 -32 -32 0 -32 -8 0 -16 -8 0 0 0 0 24 0 0 0 8 0 -16 -32 0 24 -8 0 -8 16 0 24 -32 0 -32 0 0 -8 24 0 -32 8 0 -32 16 0 -32 24 0"
Rerouted for RMA in   0.0s
checksum for the map '+oriental': 2495259145
ufo script checksum 4131267222

i add a screenshot of the first layer.

35
Bugs prior to release 2.4 / [trunk 3044x] bad TU decount
« on: June 10, 2010, 11:37:20 pm »
During alien's turn, a green alien appears in front of me. I shoot it with my plasma rifle (-16TU), but the count is still at 33TU, allowing to select all the fire modes, allow to aim but deny to trigger the fire..

If i move my soldier to next tile, the counter is correctly (re)set.

36
Bugs prior to release 2.4 / [trunk 30394] crash after fire
« on: June 09, 2010, 05:37:57 pm »
I tried to shoot a taman a first floor trough a window with a rocket lancher.  i don't think i killed myself, the rocket has touches the target and my soldier have more than 95 HP and nanomolecule armor.

Quote
==== InitGame ====
SV_AssembleMap: Sequential map assembly in 23 ms
CM_LoadMap: "-village/vil_ +c01 +c04 +craft_drop_firebird +craft_ufo_harvester +s01 +d03 +h02 +h03 +d04 +s03 +r03 +d06 +s03 +s08 +d07 +d07 +d05 +d04 +s02 +d03 +s02 +s15 +s02 +s02 +s04 +s07 +d05 +d02 +d02" "-8 0 0 16 -16 0 -32 16 0 -24 -32 0 8 0 0 24 0 0 16 24 0 0 16 0 24 16 0 -32 -24 0 -8 24 0 8 8 0 -32 -16 0 -32 -8 0 16 -24 0 24 -24 0 -24 -8 0 -16 -8 0 16 -32 0 24 8 0 24 -32 0 -32 -32 0 -24 -32 0 -16 0 0 -32 0 0 -24 0 0 -32 8 0 -24 8 0 -16 8 0"
Rerouted for RMA in   0.0s
checksum for the map '+village': 2628781771
ufo script checksum 1919914435
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/village.mat'
added light, ambient=0.476837
Starting the game...
jerikojerk has joined team 1
music change to PsymongN5 (from van_geoscape)
music change to MarineStrikingIntoTheUnknown (from PsymongN5)
(player 0) It's team 1's round
jerikojerk has taken control over team 1.
Team 1 ended round
Team 7's round started!
[STATS] alien (Mnookk Pt Mrlkuk) kills civilian (b c) with Snap Shot of plaspistol_ammo
[STATS] alien (Tranok Np Zlrok) kills civilian (b c) with Snap Shot of plaspistol_ammo
[STATS] alien (Akrokk Mt Trekluk) kills civilian (b c) with Snap Shot of plaspistol_ammo
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
[STATS] jerikojerk (Super Assaut3 L1) kills alien (Akrokk Mt Trekluk) with Snap Shot of plasrifle_ammo
[STATS] jerikojerk (explosif3 L1) kills alien (Mnookk Pt Mrlkuk) with Aimed Shot of rpg_ammo
********************
ERROR: Can't move, actor on team 7 dead
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1f)[0x81aa3c3]
./ufo(Com_Error+0xf6)[0x81490b5]
./ufo(CL_ActorDoMove+0xb2)[0x809ff80]
./ufo[0x809e2b1]
./ufo(Qcommon_Frame+0x7b)[0x814ae88]
./ufo(main+0x5c)[0x81a8f03]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x676bd6]
./ufo[0x806cf01]
music change to karlmacklin_geoscape (from MarineStrikingIntoTheUnknown)
Code: [Select]
0x81aa3c3   trunk/src/ports/unix/unix_main.c:543
0x81490b5   trunk/src/common/common.c:276
0x809ff80   trunk/src/client/battlescape/events/event/actor/e_event_actormove.c:80
0x809e2b1   trunk/src/client/battlescape/events/e_parse.c:139
0x814ae88   trunk/src/common/common.c:1167
0x81a8f03   trunk/src/ports/linux/linux_main.c:53

is that related to autofire?

37
Bugs prior to release 2.4 / tile error
« on: June 08, 2010, 11:26:01 pm »
hi
it meet a tile error, i'm sure there is a way to fix it, but i can figure out by myself.

Quote
==== InitGame ====
********************
ERROR: Could not find tile: '+craft_crash_scout' in assembly 'ufo_small' (maps/village.ump)
********************
Shutdown server: Server crashed.

i try to upgrade my maps with map-get.py, it looks ok, so i don't know where to look and what to do. i'm running rev 30394.

thank for your help.

38
Bugs prior to release 2.4 / [trunk 30393] revision message incorrect
« on: June 08, 2010, 01:33:05 am »
i recently syncronise my copy of the trunk, i do make, make install. at main menu, the white revision message display build 30350 instead of 30393.
don't know why...
is there a other way to check if execute the newly compiled executable or the previsious version?

Code: [Select]
jerikojerk@hp:~/projets/ufoai/trunk$ which ufo
/usr/local/bin/ufo
jerikojerk@hp:~/projets/ufoai/trunk$ ls -l /usr/local/bin/ufo
-rwxr-xr-x 1 root root 55 2010-06-08 01:30 /usr/local/bin/ufo

39
Bugs prior to release 2.4 / [trunk 30350] drag and drop issues
« on: June 05, 2010, 03:31:08 pm »
i played with rev 30303 and i observe the same thing until now, tell me if it's a knowed issues.

  • when i remove an armor off one soldier, the amout off available armor is set to one, no matter how many armor of this kind i already have. if i reequip the correct amout is computed.
  • when i rob a dead alien equiped with both plasma gun and plasma rifle: if i try to start to drag the rifle and i release it (i cancel) the rifle may be display as a gun. So if i equip my soldier with those two guns, i can have one right hand  (that's ok) and but if i try to get the second, game crash (i gess it's because a rifle can not be hold left hand).
  • sometime the boxes in soldier equipment are not correctly draw.

40
Bugs prior to release 2.4 / [trunk 30149] could not play skirmish
« on: May 25, 2010, 04:22:31 am »
I'm trying to play this game on ubuntu/linux from rev30149. I did not add mods or any artwork

i can not start a fresh skirmish or command missions in campaign mode (display flips or nothing happen and i'm back a worldmap).

Quote
Change gametype to 'Skirmish mode'
Com_GetTeamDefinitionByID: could not find team definition for 'phalanx' in team definitions
********************
ERROR: Com_GetCharacterValues: could not find team 'phalanx' in team definitions
********************

41
Bugs prior to release 2.3 / [trunk 30149] pk3 error
« on: May 25, 2010, 04:07:58 am »
I saved a game with a revision previous to 30111. I can not load the game with rev 30149. I'm playing with french translation on ubuntu/lucid.

error message
Quote
Loading savegame xml (size 78773)
Loading savegame
...version: 4
...game version: 2.4-dev
...xml Size: 967300, compressed? y
Shutdown gametype 'Campaign mode'
Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added aircraft subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added alien base subsystem
added xvirate subsystem
added messageoptions subsystem
Campaign data loaded - size 4466980 bytes
...techs: 201
...buildings: 19
...ranks: 16
...nations: 8
...cities: 457

Load 'slot4' 18 subsystems
...Running subsystem 'base'
...subsystem 'base' - loaded.
...Running subsystem 'research'
...subsystem 'research' - loaded.
...Running subsystem 'campaign'
...subsystem 'campaign' - loaded.
...Running subsystem 'hospital'
...subsystem 'hospital' - loaded.
...Running subsystem 'market'
...subsystem 'market' - loaded.
...Running subsystem 'employee'
Invalid TeamDefIDX 16 for Mahmoud Novak (ucn: 0)
Error loading character definition for employee
...subsystem 'employee' returned false - savegame could not be loaded

Quote
/projets/ufoai/trunk$ svn info
Chemin : .
URL : http://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/trunk
Racine du dépôt : http://ufoai.svn.sourceforge.net/svnroot/ufoai
UUID du dépôt : 39b98707-f80d-0410-bc7e-c6b02f5409da
Révision : 30149
Type de nœud : répertoire
Tâche programmée : normale
Auteur de la dernière modification : tlh2000
Révision de la dernière modification : 30144
Date de la dernière modification: 2010-05-24 20:09:04 +0200 (lun. 24 mai 2010)

thanks

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