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Messages - masssiveego

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Design / Re: Police and military
« on: May 15, 2010, 07:15:02 am »
Really doubt it,  radiation.  Most police and military units would most likely be forced by the federal level, to fall back and just stand just outside the containment zones.  The national guard units being less trained in this situation would likely only get in the way
and get slaughtered by the aliens.  Still it would make sense that a police officer might get trapped into the alien zone
and be forced to fight against the aliens.

Eventually it's going into the public domain.  I 99% sure the current companies are not supporting their product
otherwise we see alot of bug fixes.  It would be nice if the new game works out ok.

Offtopic / Area 51
« on: May 14, 2010, 01:45:08 am »
I've heard it was a long dirt road this unmarked until you get up to the Air Force installation sign.
Before you run into the white unmarked trucks that basically get you arrested for tresspassing.
Has anybody really thought of Area 51, or seen what kind of things that go on around that area?

Sounds and Music / Re: What program do you use to make music with?
« on: May 11, 2010, 02:36:21 pm »
Thanks!  Looks like I might have to change my mind.  I'm not really much of a musician.  I figured somebody developed a write your own song sheet, preset the beat kind of music making filing or something.  The last time I made something of a song was like years ago.  It was horrible. 

Because to create that much tension, fear, shock inside the combat music soundtrack probably is going to take way more than what I know.

Offtopic / Re: hint X-COM remake in the works with 2K
« on: May 11, 2010, 01:10:10 am »
From Star Control..
A few things, the aliens coming after our world, probably would have some enemies of their own.
Having a few "converted" aliens, or alien verse alien violence as a playable character would be useful.
As well as the easy to use Alien artifact upgrades to weaponary and stats.

For example, in star control, you can add more crew to a ship if your found a precursor object.
This can be added to X-com on certain missions that could point to an alien technology or be utilitzed for alien technology.
Maximum 60 rounds of ammunition to say a machine gun.. improvements via another alien technology
may allow for 100 rounds of ammo per clip, or new kind of rounds of ammuntion.  if you stop to think
about it, why didn't X-com develop new kinds of armor piercing ammo made out of alien material?

Others could be direct interrogations with the aliens, as a storyline side feature for dealing with alien races.

If not the hundreds of weapons ideas from star control, how about a cloaked alien, or an alien with a power shield that
is rendered bulletproof etc..


Offtopic / Re: hint X-COM remake in the works with 2K
« on: May 10, 2010, 12:10:32 pm »
so far every single remake I have ever seen has gotten worse.  They should quit doing that real time thing.
It's like the game gets worse and worse as time goes on trying to a game it's not supposed to be.
I mean a 3d first person shoot for x-com?  I rather they take a page from starcraft, command and conquer and
star control to make a better game.

Offtopic / Re: Starcraft 2
« on: May 10, 2010, 12:02:06 pm »
I haven't been able to play the game, but from the reviews I see that it's popular.

Offtopic / Re: impressive?
« on: May 10, 2010, 12:00:42 pm »
Interesting.  I see two sets of four men dancing around a gym walker.  One set appears professional, the other set from a high school giving a performance.  Given the possible dangers involved, with a mechanical gym walker, I'm surprised the school would authorize this kind of a performance.

Windows / Re: Win32 Development Binary Installer Links
« on: May 10, 2010, 06:52:16 am »
okay finally figured out the installer was skipping the ufo file.  Now it's says I don't have a graphics card? 

Bugs prior to release 2.3 / melee won't start
« on: May 10, 2010, 01:58:28 am »
version r29532

what I'm getting on a Winxp radeon 9200se.  Is the game work for the global view, but when I tried to play a crashed ufo mission, the game would at first load the ufo mission screen, go back to the global view with the transport ship still ontop of the alien crash site. 
each time I retry to enter to the melee I still get the same results.

Offtopic / Re: R.I.P. Floopy disc... (Finally)
« on: May 10, 2010, 12:38:28 am »
I find this to a horrify moment to realize things get obsolete too quickly.  while modern computers will continue to use usb flash drives in place of the floppy.  the failure to maintain backward compatibility means data will be lost in the process.

Offtopic / Re: 13 Things That Do Not Make Sense (In Science)
« on: May 10, 2010, 12:36:30 am »
my opinions are..

1.  The placebo effect.  The subconscious mind will do whatever it takes to satisfy the person.  Possibly certain self curing abilities
are natural to the human body if the person chooses to activate such abilities.

2. The horizon problem.  There is a severe problem in our technology in that it is the same telescope technology for the last three hundred
years.  It is possible human error compounded with limited technology causes this "box in" effect.

3.  Ultra-energetic cosmic rays.  Again the technology limit.

4.  Belfast homeopathy results.  Modern science is heavily biased against old world technology.  Many things do work, but are heavily under uzitilized in favor for modern medicine which in my opinion is more hocus pocus than traditional medicine.  Trial and error by a peasant by sheer effort and time will work much better due to the elimination of the errors over years than by just sample month trials alone.

5.  Dark matter.  Likely black holes that cannot be spotted.

6.  Viking's methane.  Major problem no skeleton has been found on mars yet.

7.  Tetraneutrons.  Probably a hoax experiment.

8.  The Pioneer anomaly.  human error at the rounding off at decimal place.

9.  Dark energy.  Unproven observation.

10.  The Kuiper cliff.  Nothing in space past pluto..  might be there is a limitation to the gravitational field of the sun.

11.  The Wow signal.  Random space noise.

12.   Not-so-constant constants.  Too many assumption about light and how reality works.

13.   Cold fusion.  I have yet to see a lab experiment that really works with this.  As well as a working better definition of cold fusion.

Sounds and Music / What program do you use to make music with?
« on: May 10, 2010, 12:19:12 am »
I was semi thinking about generating a soundtrack, what kind of programs do you use to generate music with?

Newbie Coding / new to programming what language is the game in?
« on: May 10, 2010, 12:10:14 am »
Hello, I'm horrible at programming, and would like to learn to help improve the game.  

There are a ton of features I'd like see added to the game I'd like to experiment with,
so I'm not sure where to begin on learning how to program.  I have only the most
basic computer skills, so how about what language is the game made in?  

User modifications / Suggestion to modify the game.
« on: May 09, 2010, 09:06:54 am »
I'm not sure if I'm in the right forum, I'm rather confused by the layout of this board.  I played the 2.2 version of the game.  Some ideas I'd like to put out there from the original game.   :)

I'd like to add more doom, and gloom to the game, more catch .22., more odds are stacked against the player,
kobayashi maru, mad max meets the terminator and murphy's law, mirror breaking black cat crossing, stepping
on cracks, more horror cursed bad luck, and more teeth grinding fustration to the gameplay.   ::)

How about misfiring weapons, dud grenades, weapon jams? ;D

Can we get an acid/poison/disease/alien takeover damage/nanotechnology/critical bleeding damages?

I'd also like to design the Chryssalids monsters so that they slowly kill off the soldiers.  Bring
back the zombie soldiers.  I'm thinking of importing ideas
from starcraft, and Alien the movie.  you know that big black alien with acid breath, and alien queens that
implant monsters.  the monster from terror from the deep.   Every turn the soldier continues to take
damage after the initial attack until the medikit fixes the damages.  I'd like to add this
kind of damage to the aliens as well.

Also how about adding a Borg like character that can take over machines into this game?

I know I should make it myself and put in the game as my own personal mod to the game.  However I'm not good a computer programming.
I need advice to start looking into it.  

It's like I would like to add new catagories of guns for instance put in assault rifles into three different catagories and place in bolt guns
from the original game.  different rates of rapid fire.  For example.
M-16a1 has two setting semi auto and full auto.  

Alien technology tree for another alien race.
Creates new kinds of ammo out of alien material and alien chemistry. (explosive alien goo)
Or ammo that continues to damage using nano technlogy like the borg thing.
How about a levitation belt?

Lets have a few human missions where the humans sell out to the alien race, and find things
that help the scientist find things.

Genetic modification for stats mutant/altered humans
with special powers with spliced alien dna.  Like tougher skin, per turn regeneration, more time units, strength,
shots per turn etc..  Like Fallout 2.

Family tree.. research the Chryssalids,  reserach alien dna, research alien implanting, alien eggs, research alien implants
both different.  implanting is that alien egg, implants is what controls the aliens and enchances alien abilities.
Then give choice what kind of implants.

How about aliens with more arms that carry more weapons, and more stuff?
Like octo alien with 8 guns as a super "boss" character that controls a powerful substation or something.

How about the lockness monster, big foot or other animals showing up?

How about scene where taken from UFO: Extraterrestrials,
I'm thinking more like E.T. phone home meets war of the worlds doom here.
As in intersecpting an alien invasion transmittion directed in calling for reinforcements against the earth.
How about an alien with a energy charged finger that takes control of machines?
How about a blob alien that engulfs players to slow them down or slowly digest them.

I'm thinking alien plants that blow up like those dangerious avocados.  

So I would like to add the option empty entire clip at the monster in one turn, or different response firing settings.

How about bringing back a stun round issue aka Taser into the game?

How about giving aliens the ability to stun personal, which kind of makes sense when they are going around gathering humans
wouldn't they be stunning people?

How about an alien lights, and art gallary?

I'd also like to add anti stun formula to the first aid kit, and mood enchancing drugs to fix morale.

I'd also like to add an option to fire craft weaponary, and port holes to attack from the craft.

How about an alien tricorder device or sensors?
Alien mind control devices, return of the alien cruise missiles, adding air support (guns or bombs), ocean
missions, space missions, alien bases, alien detection bases, alien factory bases, a side gambling game
based on dart throwing configurations, as well as pole weapons (three spaces), landmines, proximity mines,
remote explosives, explosives, laser trip mines, and other traps like the set the grenade as a tripwire trap for the alien?

How about a long range healing rifle?

Other ideas mp3/ogg alien radio switch during the global view,
switches and destroyable doors inside the alien aircraft like the original game.
Finding money on ships and aliens because if they are abducting people, wouldn't they take stuff from people as well?
How about having armed citizens, for and against the X-com people?

Also how about giving the aliens a few of their own versions of the laser trip mines, or random explosions
going off after a set timer on the screen to throw off players.

Eg.. squad moves, see a huge explosion away from the aliens to throw off where the aliens are.

How a time limit level where the players have a certain amount of turns before either a air strike, or alien
spacecraft explodes? :)

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