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Messages - pete conway

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16
Discussion / Re: Why is this so goddamn hard?
« on: September 16, 2015, 09:45:56 am »

 Or better nuke AM slugs. If proportionally destructive (as in, volume of slugs vs. AR bullets), it would be blaster-grade overkill.
Funny thing that... I was thinking the self same thing just a few days ago but dismissed it as an idea as, well, I figured it had already occurred to the devs and been rejected, I like Shiplt's needler flechette idea too one or both would bring the close range combat back into play.

17
Discussion / Re: UFO:AI on a low end machine
« on: August 25, 2015, 01:55:36 pm »
Not sure if this is what you want geever, but I'll attempt to attach the save to this,

As ever Pete.
(I lost an e last time)

18
Discussion / Re: UFO:AI on a low end machine
« on: August 17, 2015, 10:30:58 am »
I appologise, I was not pointing fingers geever, I'm in the unfortunate position of running everything on my 'second' PC (I cooked my main one) I simply wished to know if I could improve load times... a bit like I would ask for tips on graphics settings if I were running a high end game that lagged, UFO AI does not lag or stutter and apart from a very occasional (twice) and minor 'flashing' on a large battlefield (which incidentally I put down to my machine inadequacies) I have experienced no problem other than the loadtime length, my son is playing 2.6 on this same machine and has no problems, but he does have a different play style and accept that 2.6 is dev.

As I stated earlier I am having another playthrough with Dark Rain's recommendations, but don't expect me to finish sometime soon as I tend to savor my cake!

As ever Pet.

19
Discussion / Re: UFO:AI on a low end machine
« on: August 16, 2015, 01:31:05 pm »
Thanks for the heads-up on that DarkRain, I'm goin' for another playthroug and will dispense with all but the 'best of the best of the best' I do recall giving up on checking out the 'new recruits' some half way through the game, so that would seem to contribute to my load times from there onwards.
by the end of the game I had 50 Soldiers, 80 Scientists, 55 Engineers, and 7 pilots...  probably hundreds in waiting in total.

As ever Pete

20
Discussion / Thank You!
« on: August 15, 2015, 10:25:42 pm »
Thank You
Mattn
aDuke
Sandro
bayo
crystan
DarkRain
Geever
H-Hour
Pawel Michalkiewicz
Shiplt
and all other contributers to UFO AI,

I thoroughly enjoyed my last playthrough to it's conclusion and just wanted to say thanks, there are givers and users in this world and most of us fall into the latter group, you lot are Diamonds and deserve at least to be thanked for your gift...
THANK YOU

As ever Pete

21
Discussion / Re: UFO:AI on a low end machine
« on: August 15, 2015, 07:52:38 pm »
Low end machine and  UFO AI 2.5 stable.

Now I realise that this is only my fourth post and it's been a week or so since my third... that's because having found out how to massage the difficulty in Notepad++ a little (a point or two here and a point or so less there, nothing major) I've been so engrossed in the game I've almost become absorbed...
Enough prattling, the problem I seem to be having is bloat, now maybe that isn't the right term but it's the one in my head, you see the further I go in the game 'a year now with 5 bases and a 120 employees stores getting overfull so I build another base with guards' all this has taken a toll on my load time 3-5 mins loadtime, is there any way besides scaling back my play style that I can speed up the load times, it's getting more important now as the further I get in the game the more serious a threat the Aliens see me as and respond accordingly... they come down and kick my butt/send even bigger ships... then I gotta reload and get even.

*Animations and all are running just fine no hiccups or lag at all, just longer load times

The machine I'm using at the moment is a P4 single core, 3.2, 2 gig Ram, Nvidia GS8400, Win 7 32bit  and a windows experience rating 3.6.

If anyone can shed some light on this I'd be grateful,

As ever Pete.

22
Discussion / Re: Why is this so goddamn hard?
« on: July 25, 2015, 12:06:56 pm »
Thanks for the reply Shiplt, that base defense was averted by multiple reloads and managing to shoot the corruptor down using base defense lasers, SAM missile suite, and two Dragons, however at the time I could not get into the dropship hanger as it had 2 hovernets, 2sheevers and a taman wandering around in it... and I would have to pass the entry ramp to get to it... at some point during that playthrough an Alien (from outside the fence) dropped a grenade down the ramp landing exactly between two of my troops...

I am interested in massaging things through the text editor to help on certain points... though what they would be as yet I have absolutely no idea,
If you could perhaps just point me in the right direction to the editor bit I'll try to figure something not too drastic out.
Funny, I used to see the end of the month as a good thing allowing me to invest a couple of bucks in a new base or whatever, now... I dread it as I know I'm gonna drop $150k and thats after 'trimming' my engineers and scientists. lol

Pete.

23
Discussion / Re: Why is this so goddamn hard?
« on: July 25, 2015, 10:44:29 am »
My apologies for my first post to come off the back of a particularly difficult base defense mission shiplt, I didn't wish to appear to whinge at first contact but I guess my mood didn't take that into account.
Getting wasted on the 'easiest' level is not something I'm accustomed to in UFO, and right up to 2.4 this held true...

My bases are set out in the formal fashion of funnel defense into two sides 'enclosed side' 'entrances side'  and with a guy in the control room I set defense for the enclosed area, the Alien enemies start 2 on the ramp and 3 within the fenced area at the entrance, in their turn they leave and wander around outside for a dozen turns, (I just deleted some of the post... I have a thing about typing... not good at it, sorry)
after some time passing turns They ain't coming for me so I have to go to them... I watch as one wanders off into a field and sneak some Sniper, GL, and Assault, to the ramp, the Alien then trots back and one shot kills the assault guy half hidden by wall with a plasma blaster (2 buildings distance) the Alien finishes his turn by stepping out of sight, I try again with another assault guy joining them and again as soon as a head pops half out...bang, no head... I go back and try to wait it out, Aliens hit wander mode again, these were my best troops with NC-Armour my highest stats(very good and highly proficient), 40 missions (auto missions now give experience) and after hitting 'auto mission' and re-load so many times I feel that the game has changed... and not just on the field, less income than before, lower happiness than before, and (understandably) limited starting soldier stats, the money and happiness have a considerable impact on gameplay, I even restarted several times thinking that I had accidentally selected hard mode.
This is why I agree with the OP.

please understand that I am an 'old guy' that first played UFO on the Amiga500+ and have enjoyed UFO AI for some time... I'm still enjoying it now, but... I'm missing out on so much by having to play with disposable soldiers and sell ships to pacify my funders.



24
Discussion / Re: Why is this so goddamn hard?
« on: July 24, 2015, 04:43:23 pm »
I have to agree with the OP as to 'why in hells name is this so hard' even on very easy mode, I loved the original games and was overjoyed whe UFO AI came out, though I wish 2.3/2.4 was still available for download because I could get to 'enjoy' it at medium difficulty level, it didn't matter that it was unfinished, I could get stuck in and ramp up the difficulty to how I wanted.
2.5 seems to have moved it's difficulty level exponentially, it feels that the AI use 'insider information' and in many cases have 'hitbot' stats, and seem to be always faster than the human troops, and some of us are not that keen on having our butts handed to us 'e v e r y  s i n g l e  t i m e' we meet someone from a different planet.

That difficulty has forced me to adopt 'Auto- mission' tactics just so I can enjoy the rest of that game, which is a shame because I really want to enjoy this... without cussin all the time!

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