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### Topics - ManDrake13

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##### User modifications / Produce Rate settings.
« on: August 10, 2015, 03:03:58 am »
I've been debating the producerate setting for the campaigns and I was wondering what the general consensus was for it's value. So here are the relevant lines of code from the cp_produce.cpp.

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` 34 /** @brief Default amount of workers, the produceTime for technologies is defined. */ 35 /** @note producetime for technology entries is the time for PRODUCE_WORKERS amount of workers. */ 36 static const int PRODUCE_WORKERS = 10;... 63         /* Calculate the time needed for production of the item for our amount of workers. */ 64         const float rate = PRODUCE_WORKERS / ccs.curCampaign->produceRate; 65         double const timeScaled = timeDefault * (MINUTES_PER_HOUR * rate) / std::max(1, maxWorkers);`
At first I was taken aback by the setting of 10 by default, well producerate is set to 1 by default, which makes the rate 10. But then I started putting pencil to paper on the math and my reaction was a bit unrealistic, but not terribly so. According the publicly available statistics the average American worker puts in 1600 hours are year and the average European worker put in 1400 hours a year. The goal is to have workers working 24 hours a day, 7 days a week logically no one human being can do that. Doing some rounding that comes out to about 8760 to do one constant man year of work. Dividing it up to get 24/7 coverage for American workers that would be 5.475 workers to do one man year of work, or 6.257 workers if they are European.  Which would mean their respective producerate would be 1.8265 and 1.5982 roughly. Personally when I worked as a contractor, I worked 1920 hours a year, which is 4.5625 workers to do a man year. But I'm zealot and I got paid overtime, so I don't think that's realistic. I mean I know it's not realistic to work every worker 24/7, but do we really need to give them 12 weeks vacation a year? Or 17 weeks of vacation like the Europeans? There is a super secret war against the Aliens going on, do we have to only keep them working 22 weeks a year? Given that it's the future and the averages have probably changed at least some what, because human life tends to get easier over time. Anyway, that was just my thinking on the subject, I was curious if anyone else had come up with different math on the topic.

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##### Bugs in development version (2.6-dev) / Did something change with the repository?
« on: July 17, 2015, 10:59:16 pm »
I've been busy with work for a couple days, and when I did a git pull when I got back, I get the following error now.

\$ git pull
fatal: unable to connect to git.code.sf.net:
git.code.sf.net[0: 216.34.181.155]: errno=Connection refused

Did the repository move or something?

3
##### Artwork / Scaling Question.
« on: June 27, 2015, 04:45:30 pm »
OK, I'm taking another stab graphics after the previous success changing the color of something. So one of my mods is a Mini-Medikit. So my goal was straight forward enough, I'm not brave enough to try to build a completely new model, so I decided to steal the existing one and tweak it. I figured out from searching that what I call proportions is called scaling by artistic people. It appears the challenge with this is just learning an entire new language of terms. So my goal is to make 1x2 mini-medikit for my mod to use. So I did the standard thing made a model directory and copied in the original medikit to work with.

So I copied over the JPG file and renamed it to be minimedikit.jpg and I copied over the md2 file with provided perl script for doing such things. I remembered from my previous experience that I needed to give the JPG part the required naming convention rather than  what the actual JPG name.

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`\$ ~/ufoai/src/tools/md2.pl skinedit ../../../../../base/models/weapons/medikit/medikit.md2 minimedikit.md2 .minimedikitIN = "../../../../../base/models/weapons/medikit/medikit.md2"OUT= "minimedikit.md2"TEX= ".minimedikit"MD2 file found.1 Skin(s) foundSkin 0 old: ".medikit"Skin 0 new: ".minimedikit"Writing model to minimedikit.md2`
So then I edited the JPG in GIMP. Once I realized the terminology problem it was fairly straight forward. Image->Scale Image, click the chain looking thingy to making it accept a different proportion, cut the image from 256 to 128 for the X axis, then export as a JPG. And you are done. Figuring all that out took an hour, but it's simple once you get the terminology problems worked out.

Then I went back to the beast Blender. I imported in the minimedikit.md2 file that I'd created with the Quake II Python script for md2. Loaded up fine and I could see the medikit model floating in space on the screen. It took me a bit, but I finally accidentally selected the image by clicking on the upside down triangle under the image name. That brought me up in image edit mode, which I'd been trying to find. And on the left hand side lots of new buttons came up,one of them said Scaling, which I recognized and clicked. Took a while after that to make my mouse movements to stop doing scaling automatically, which was completely annoying. I finally figured out I could click the scaling button twice and it would give me numbers I could type in to control scaling. Then I figured out X axis was what I would call the Z axis, and Y axis was what I would call the X axis, and Z axis was what I would call the Y axis. So once I figured out Blender world out of rotation with my world, I was able to edit the correct proportion. So I set the Y axis to be .5 instead of 1. The imagine on the screen looked correct, I was happy, so I decided I needed to get it saved and tested.

And that's where my dream of a simple process went completely off the rails. When I tried to export it with Quake II MD2 exporter I got the following error. It appears what I've tried to do violates some fundamental principal of what we expect to happen.

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`Creating mesh.....DoneAnimating - progress: 100%.Model importedError: Modifier cannot be applied to a mesh with shape keysTraceback (most recent call last):  File "/home/ubuntu/.config/blender/2.73/scripts/addons/io_mesh_md2.py", line 859, in triangulateMesh    bpy.ops.object.modifier_apply(modifier=modifier.name)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy/ops.py", line 189, in __call__    ret = op_call(self.idname_py(), None, kw)RuntimeError: Error: Modifier cannot be applied to a mesh with shape keysDuring handling of the above exception, another exception occurred:Traceback (most recent call last):  File "/home/ubuntu/.config/blender/2.73/scripts/addons/io_mesh_md2.py", line 984, in __init__    self.info = ObjectInfo(self.object)  File "/home/ubuntu/.config/blender/2.73/scripts/addons/io_mesh_md2.py", line 934, in __init__    mesh = Util.triangulateMesh(object)  File "/home/ubuntu/.config/blender/2.73/scripts/addons/io_mesh_md2.py", line 865, in triangulateMesh    bpy.ops.mesh.quads_convert_to_tris(use_beauty=False)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy/ops.py", line 189, in __call__    ret = op_call(self.idname_py(), None, kw)TypeError: Converting py args to operator properties: : keyword "use_beauty" unrecognizedlocation: <unknown location>:-1location: <unknown location>:-1Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'Traceback (most recent call last):  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls    func(self, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw    VIEW3D_MT_editor_menus.draw_collapsible(context, layout)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible    cls.draw_menus(layout, context)  File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus    layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())AttributeError: 'ID' object has no attribute 'type'`
So I'm back for some help, either for what I should have done, or what step I've missed that will resolve my issue.

4
##### Artwork / Basic Question
« on: June 09, 2015, 03:17:00 pm »
I want to start with the fact that I'm a programmer, not a graphic designer, so I'm in an alien field so to speak. I'm looking for some sort of basic walkthrough that would allow me to something really simple, like change the color of a shotgun shell from red to yellow for example. I've started going over all the information on the website, it recommends Blender, but I can't get anything to load properly into Blender. I saw that there is a python program that can covert them somehow, but I'm not clear how. Do you have something for people with a dangerously low level of knowledge and experience. if I could just figure out how to change colors of things, so I could tell the differences in my mods, I'd be happy with that. Any suggestions?

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