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Messages - cannonfodder558

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16
Tactics / Re: close combat tactics - ?
« on: February 10, 2015, 07:17:10 am »
Good morning.

EP rounds rock.  ;D

After enjoying the lasers, it is really fun to bring standard weaponry (with EP = encased plasma rounds) back into the field. Good idea, dev team. Also excellent timing, regarding the time it becomes available. And it is urgently needed in mid-/late game.

With assault rifles and EP ammo, and the power armour, there's a better chance to fight using reaction fire mode, and not always having to hide in smoke (smoke grenades still are absolutely necessary). Yesterday half of my squad didn't get killed, but just hurt critically / crippled.  That's an improvement.

Got a bit frustrated, getting killed all the time in melee.
On normal level.

By the way, I find the game well-balanced. I like the power armour not to be to powerful. It's just complementary in combination with other equipment and tactics you learned. Doesn't make other things obsolete.

It could provide a bit more protection.

I  like using monomolecular blades. What a pity they don't have a reaction fire mode. If your troops are waiting in a cloud of smoke, especially at a narrow passage, it would make sense.

Have a nice day

17
Good morning.

Played this great game again at the weekend, and came across some tamans in an icefield.

They shot a few of my men from mid distance with a plasma rifle, auto fire mode => Phalanx barbecue.

I just wanted to add the following:
Of course I appreciate the game being developed further.
And new ideas/ features/ an enhanced storyline being implemented.

But even without a major upgrade, tamans with plasma rifles (not with the blaster, to inaccurate in their hands) are not to be underestimated, and would fit very well to the crew of avanced alien craft (see proposals for upgrades below).

And I'd find a mixture of alien weaponry in a battle quite nice. The effects of a plasma rifle are really cool.

Here a few suggestions for an upgrade, giving them new roles:

- mid game -
Tamans v2 as assault trooper, always equipped with plasma rifles (and never using pbm-weaponry) and medium armour (red and orange), surgically modified (implants), carrying loads of plasma grenades, with a strong tendency to use them.

The implants provide the improvements/ skills:

- to run very fast, +30% to TUs, -25% chance  to hit them (always or only from reaction fire),
- to throw grenades 30 % farther than humans, and TUs for use -2.

(optional: the v2 tamans - and only them, due to their further developed mental capacities - might throw a plasma grenade into the Phalanx smoke clouds from time to time...)

Research of a corpse v2 provides information, but nothing more.

- late game -
Tamans v3 as reconaissance unit, always equipped with plasma rifles (and never using pbm-weaponry) and very heavy armour (red and yellow), thus quite hard to kill and slow (TUs -25%), surgically modified (implants).

The implants provide the improvements/ skills:
Extremly improved senses/sensors.

- Unit can see through smoke (and Phalanx troops still can't...), and due to the link (hive mind) all other alien units, too, as long as the taman unit itself is looking at (...through...) the smoke.
- Very precise when firing (+30 % chance
 to hit).
- All other alien units have a better chance to hit (+25%).

Usually there should be only one of them, seldom two units in each map. When killed, the benefits expire.
Would make them a primary target.

Research of the corpse v3 provides a portable ECM-unit, size of 2x2, quite heavy, which disables the enemies ability to see  through smoke, and reduces the other bonuses, but only a bit.
Maybe something more? Maybe a new headgear? But Phalanx shouldn't get the skill to see through smoke.

[Deleted a sentence: The game is NOT to easy. Learned that yesterday. It's quite hard, even on normal level. And that's a good thing.]

Please don't misunderstand this as criticism. The game is super. Just wanted to contribute my ideas.

What do you think about that? Feel free to make any use of it.

Kind regards

18
User modifications / Re: how to apply a mod (Win 7)
« on: February 06, 2015, 06:00:19 pm »
Thanks a lot, guys. :)

19
Good morning.

Thank you very much for your detailed answer.

Greetings

20
Tactics / Re: close combat tactics - ?
« on: February 06, 2015, 07:24:54 am »
Good morning.

Thanks for your hints.

How do you spot aliens inside of ufos from the outside? With the IR googles? I'm not sure whether they are useful/ how they should be used. How close do I have to be to an alien to detect them? And do they work through more than one wall/through all kind of walls, even the outer skin of a ufo?  I only detected an alien with them once. In a hut.

Comparing weapons in snap shot mode (8 TUs necessary): according to ufopedia, the laser rifle deals a damage of about 60, the shotguns, flechette shells, 160 (!), the flame thrower 80. Don't the shotguns cause much more damage with a single shot? The statistics give an excellent impression.

And what are the sabotaged slugs for? Better armour penetration = should they be used against armoured targets?

The flame thrower seems to be unaffected by armour. I'll try it (alien barbecue).

I'm researching the micro rockets for the .web455 (AJGuns mod). Probably only 6 TUs necessary, damage unknown at the moment. And if they could be doublewielded, maybe the weapon of choice for storming buildings/ ufos.

Bye

21
User modifications / Re: Weapon Mod for 2.5 dev
« on: February 05, 2015, 06:20:20 pm »
Thanks for your fast answer.

And the time you invested in creating the mod.

Bye

22
User modifications / how to apply a mod (Win 7)
« on: February 05, 2015, 08:06:16 am »
Hello everybody.

Could someone please tell me how to apply a mod using the command "./ufo +set fs_gamedir mymod"? To be honest, I don't know how/where to enter it (OS: Win 7).

I know how to start a mod from the game menu.

Thank you in advance.

23
User modifications / Weapon Mod used with 2.5 (stable)
« on: February 05, 2015, 07:59:58 am »
Hello,

I can't find the advanced laser weaponry / plasma thrower in research. Could somebody please tell me where to find it/ what the prerequesites are?

I use the mod in v2.5 (stable). The .web455 Revolver is there, and the microrockets can be researched.

Thanks a Lot in advance.

Kind regards,

   

24
Tactics / close combat tactics - ?
« on: February 05, 2015, 07:48:23 am »
Hello.

Which close combat tactics / equipment do you prefer? I suffer horrible casualties in mid?/late? game, inside of Ufos and buildings. Even with four soldiers in a row, and plenty of TUs for reaction fire.

Until now, fighting in nanocomposite with laser rifles. Never noticed the shot guns and flame throwers.

Do they change the odds?

Just finished research on plasma
encased rounds. The reports here sound promising, using them. with assault rifles. Didn't bring them. into the field up to now. As they are so expensive, I'd prefer standard weaponry, if suitable.

Greetings

25
Hello dev team.

Can the difficulty level be changed during a running campaign? I would like to try "mayhem" (I heard of 24 aliens in a mission? YEAH baby. Where's my chainsaw?). Playing on "normal" right now. This function would be an enrichment to my campaign.

Somewhere here in the forum I read that savegames are not portable between different versions. Is that still so? And if: Could you please change this? Please? PLEASE?

One last proposal/wish: In ?mid/late? game there are no tamans any more. I miss them, as they diversify the enemies in the battle. And I like their sounds...  Would it be possible to integrate a few of them in the alien crews of advanced alien craft/ met in the other missions every time in the game?   

Kind regards

26
Discussion / Re: Cameras/ patch/update of UFOAI
« on: February 05, 2015, 07:41:37 am »
cameras in parking garage

Hello everybody.

The cameras (great idea!) definitely don't work in v2.5 (stable).

I would appreciate this being fixed.
Would probably stop me getting slaughtered in close combat.

Thank you very much in advance.

If it is fixed in future: how do I update/patch my version? Or do I have to backup my savegames, reinstall the game and reimport them? Could you please tell me
which files /folders have to be backuped?

Kind regards

27
Discussion / What a great game
« on: February 05, 2015, 07:30:33 am »
Hello, guys.

First of all, just thanks to the dev team for this superb gaming experience, and all your hard work. Thank you very much.

I love it. If it were not to harm your acuesthesia seriously, I would sing a song for you.

One of the best games I ever played was UFO Enemy Unknown. I had almost given up hope, waiting for a chance to play a game reviving the - and focusing on - the qualities of UFOEU.

By now, it's a neck-and-neck race :-).

Bye


cannonfodder558

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