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Messages - beng

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61
I am playing 2.5 and agree that this would be a nice feature to have too. Maybe when placing a new base or radar tower, the mouse pointer should have a radar range circle attached. Might be useful to have SAM site SAM range too when placing SAM sites.

62
Feature Requests / Re: Grenade launcher : high register fire
« on: January 12, 2015, 12:53:14 pm »
You can make your own mod for single player, to make the grenade launcher fire in a high arc, sort of like the grenade lob mode. The grenade launcher projectiles will then fly in a parabolic arc instead of a straight line. You can then use the grenade launcher for indirect fire, like a mortar. Here's how:

Open your game directory and go into the base sub-directory.

Open the 0ufos.pk3 file, you can use 7-zip or pakscape.

Extract out the weapons_human.ufo file and put it in a sub-directory in your base directory called ufos. The path should then be something like C:\Program Files\UFOAI-2.5\base\ufos\weapons_human.ufo

Edit that file with a text editor like notepad.

Find the grenade launcher ammo definitions and comment out the line that says launched = true by putting // in front of it so it becomes: //launched = true

You have to do this for all the fire modes and in both types of grenade ammo (not the flechettes).

Save the file and run the game.

63
Feature Requests / Re: transfer/buy/sell tousands faster
« on: January 12, 2015, 12:40:38 pm »
I would like to bump up this topic. I am playing UFOAI 2.5 and the transfers are a real pain. I have 3 bases where UFOs are disassembled to get the antimatter, and when I want to transfer antimatter to another base by the hundred I have to spend ages clicking the arrow icon to increase the number. Spinning the mouse wheel does not help much either.

It would be really helpful to have a box to type in a number of items to transfer, or to have the numbers increase fast while you hold down the mouse button like in the original XCOM game. The same should go for the selling or building screens.

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